Good game feel- the shots feel powerful. I also would've liked to take down multiple planes in a row. Plus for gamepad support as well.
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Tiny Tank Tactics's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation (visuals) | #35 | 4.077 | 4.077 |
Concept (gameplay) | #43 | 3.846 | 3.846 |
Overall | #55 | 3.885 | 3.885 |
Theme | #126 | 3.731 | 3.731 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I got 183600 points. Controls are super polished and I have no problems aiming and moving, this was enjoyable!
Ok, this game wasn't so bad. I really liked how you added controller support, as it gave my hands a break from my keyboard :-). I also liked how the game looks, as its very polished and nothing sticks out in a bad way. However, I wasn't too fond of the controls, as even on controller they felt a bit clunky. I think it would be nice if you had one stick move forward and back, while the other rotates left and right. I also suggest updating your controls, as only the right trigger worked for shooting. I think if you took the time to fix the controls, this game will improve immensely.
The recoil effect on the shot is incredibly satisfying. Was a little sad to discover that I couldn't shoot down multiple planes at a time though. The feedback made me think the shot would be powerful enough to pierce through.
That recoil is so good hahaI wish we could slam incoming ennemy with it!, nice movement and control too!
Oh wow that was cool! I thought I was about to play some sort of tower defence-ish game and I got totally blown away when i struck down my first plane. That's so cool that you've made such a satisfying game out of one interaction.
I got to wave 5, but the game over screen said 4, but yeah, that was fun!
The recoil is super satisfying! Had a lot of fun playing, got to wave 4 before getting overwhelmed. Just a small suggestion, I would've loved to be able to hit more than one plane with a single shot, finding the right angle to get multiple targets in one shot would be pretty interesting. The controls scared me for a second on the tutorial page but it was actually really intuitive to move around
The impact of firing the cannon is pretty satisfying, slight camera shake does sell the recoil better, nice!
Loved the feeling of firing the tank cannon! And the slight auto-aim on it with the screen shake made it fun just to press the fire button.
The game was pretty fun. The recoil was great, and it felt awesome blowing up planes. The movement was difficult, though, and took some time to master. All in all, it felt very well designed.
The game looks really nice. After skipping the tutorial as always I was lost with the controls immidiatly :D but after going back to the menu and reading it carefully it was nice to play the game. The shooting fit really well with the recoil effect. Speaking about shooting, the level size is not to big nor to small to make aiming on targets easy but still demanding.
Really nice game and concept! Nice execution of the theme. The controls are really neat and somehow feel 'right', especially on a gamepad. Some sound effects for driving and rotating would probably make it even more satisfying to roam around. Started to really get into it around wave 4, love it!
You control the left and right tread independently with the controls found on the pause menu or start screen. So if you want to go straight forward, you'd move both sides forward (so R and U on keyboard or both sticks forward on a gamepad). Then you can rotate in either direction by pointing the treads in opposite directions. Hopefully this clears it up and doesn't make it more confusing
I absolutely loved the juicy feeling of the cannon firing! Well done!
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