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Jack Robotham

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A member registered Aug 31, 2020 · View creator page →

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These are incredible- especially considering they're free.

That's strange that my discord didn't work! I've sent you a friend request.

Thank you! The backgrounds are by Ansiumz, although I added a shader to create a slightly wavy effect, which made the whole scene feel much more alive.

It's listed on the jam submission page, but I'll put it here as well:


Most sprites- backgrounds, enemies, character, tiles, and effects- taken from itch.io (Ansiumz, Papoy Core, Penusbmic, Untied Games, Dead Revolver, RPG Pixel, Frostwindz).

Other sprites by me (most projectiles, lasers, eyes, glass texture and reflection, etc). I also made the fleshball sprite.

Music by John Leon (we collaborated on this entry).
https://electropunkzero.itch.io/

(1 edit)

My discord is jackrobotham_27530, send me a message!


Just be aware; I didn't make (much) of the actual art for this game, so if you're looking for an artist specifically I can only direct you to particular artists.

And I'm pretty busy at the moment so if we do work on something it might take a while. At the very least, though, I'd love to help you plan it out!

Thanks!

Excellent game and take on the theme; I loved the variety of of enemy attacks and the virus mechanic was really interesting! I beat all 3 bosses! :P

Top of the leaderboard! :P 

I love this game! It feels good to play, and the attacks are really interesting.

Thanks!

This is quite good! I particularly like how the boss looks. 

I wanted to mention, there's a bit of an audio issue when the boss is firing bullets. Presumably due to the shooting noise playing many times at once, the audio has a "peak" effect where the noise created is very high and sharp. One way to improve this is to have something separate that manages shooting sounds, and have bullets call that instead. From there, it can do nothing when called if its already playing the sound. (This method would hopefully require minimal changes)

Apart from that, I really enjoyed it; catching the upgrades was very satisfying because of the clear changes in your bullet patterns and colour. :D 

Thanks! I'm really glad you enjoyed it. The music is by John Leon, check out their page here: https://electropunkzero.itch.io/

😁

I fully recommend Godot; its a fantastic engine. In my opinion, one of it's greatest strengths is that it is very intuitive, and in many cases quite simple. You can start with some easy tutorials for small games, but once you've done a couple, you can probably figure out most things that you want to create on your own, or with a little research. Its always amazed me that, with almost no experience, I felt like I could say "I need to detect where the player is looking" and be directed to ray casts, and then start using ray casts immediately- because they work just like you would expect them too.

So in terms of picking up the engine, I recommend following tutorials until you get bored and can't resist the urge to make something yourself anymore, because at that point, you probably can :)

Thanks for the review! :D
I'm glad you enjoyed it!

It seems like the meatball is more challenging than anticipated.


lol :D 

Thank you! I'm glad you enjoyed it 😁 

Yeah, there's definitely a few ways to get much higher DPS than in the first fight. The balancing could probably be improved, but... time limits and such :)

Really interesting take!

Thanks!

I recognise that background :D 

cool game!

Thanks!

oh yeah, not having playtesters is really tough. I've got... one family member who helps test my games, and they almost ALWAYS find stuff I miss- which I then have to fix around an hour before the deadline lol. Its one of the tougher sides of indie development, where the majority of user feedback comes after a game is released. Regardless, only having a couple of bugs is really good :D 

:D Thanks

Thank you!

Thanks :) 

Thanks for the feedback! :D 

Staying up until 1:00 in the morning helped, but I'm paying for that now lol. Thanks!

Still crashed :(

I'm pretty confidant its a computer issue; I've been having errors with a few games lately and it looks like its my hardware that's busted, so I doubt you can patch it out. Thanks for trying, though!


Here's the log from this one:

LowLevelFatalError [File:D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 863] 

Rendering thread exception:

LowLevelFatalError [File:D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\ShaderCodeArchive.cpp] [Line: 448] 

DecompressShaderWithOodleAndExtraLogging(): Could not decompress shader group with Oodle. Group Index: 28 Group IoStoreHash:0a637398e39802f182106e09 Group NumShaders: 40 Shader Index: 1034 Shader In-group Index: 28 Shader Hash: BB2B58B66DFDCC2B9EB51331FC68C7C9C16DC92C. The CPU (13th Gen Intel(R) Core(TM) i7-13700) may be unstable; for details see http://www.radgametools.com/oodleintel.htm

0x00007ff7d4e3c82e BHJ25-Win64-Shipping.exe!UnknownFunction []

0x00007ff7d4e43573 BHJ25-Win64-Shipping.exe!UnknownFunction []

0x00007ff7d4e3bc09 BHJ25-Win64-Shipping.exe!UnknownFunction []

0x00007ff7d4e755eb BHJ25-Win64-Shipping.exe!UnknownFunction []

0x00007ff7d5ec684e BHJ25-Win64-Shipping.exe!UnknownFunction []

0x00007ff7d4e34984 BHJ25-Win64-Shipping.exe!UnknownFunction []

0x00007ff7d322d7a0 BHJ25-Win64-Shipping.exe!UnknownFunction []

0x00007ff7d323e761 BHJ25-Win64-Shipping.exe!UnknownFunction []

0x00007ff7d323a1f1 BHJ25-Win64-Shipping.exe!UnknownFunction []

0x00007ff7d4e52132 BHJ25-Win64-Shipping.exe!UnknownFunction []

0x00007ff7d4e528e7 BHJ25-Win64-Shipping.exe!UnknownFunction []

0x00007ff7d33f4007 BHJ25-Win64-Shipping.exe!UnknownFunction []

0x00007ff7d33f3dd9 BHJ25-Win64-Shipping.exe!UnknownFunction []

0x00007ffc90fee8d7 KERNEL32.DLL!UnknownFunction []

I don't know why the politician is being shot at while flying up a balloon... but when you consider it, we should do this more often.

also it was published 15 days ago. The jam started 12 days ago. games are supposed to be made in the duration of the jam... 

Thank you!

I waited until the game fully loaded.


It was worth it. WOW LMAO.

I love mouse controls! The game feels really precise and good to play.

...you might have helped me diagnose a problem with my computer I haven't been able to figure out through your game's crash log.

thanks lol!

Well I took a screenshot but I think it copied the crash log to my clipboard, so heres both:

CRASH LOG:

LowLevelFatalError [File:D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 863] 

Rendering thread exception:

LowLevelFatalError [File:D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\ShaderCodeArchive.cpp] [Line: 448] 

DecompressShaderWithOodleAndExtraLogging(): Could not decompress shader group with Oodle. Group Index: 46 Group IoStoreHash:e107b79394d916190beb4d09 Group NumShaders: 53 Shader Index: 1235 Shader In-group Index: 46 Shader Hash: 34003234754516973CFC60319EDFA4E2C1523977. The CPU (13th Gen Intel(R) Core(TM) i7-13700) may be unstable; for details see http://www.radgametools.com/oodleintel.htm

0x00007ff74cb9c82e BHJ25-Win64-Shipping.exe!UnknownFunction []

0x00007ff74cba3573 BHJ25-Win64-Shipping.exe!UnknownFunction []

0x00007ff74cb9bc09 BHJ25-Win64-Shipping.exe!UnknownFunction []

0x00007ff74cbd55eb BHJ25-Win64-Shipping.exe!UnknownFunction []

0x00007ff74dc2684e BHJ25-Win64-Shipping.exe!UnknownFunction []

0x00007ff74cb94984 BHJ25-Win64-Shipping.exe!UnknownFunction []

0x00007ff74af8d7a0 BHJ25-Win64-Shipping.exe!UnknownFunction []

0x00007ff74af9e761 BHJ25-Win64-Shipping.exe!UnknownFunction []

0x00007ff74af9a1f1 BHJ25-Win64-Shipping.exe!UnknownFunction []

0x00007ff74cbb2132 BHJ25-Win64-Shipping.exe!UnknownFunction []

0x00007ff74cbb28e7 BHJ25-Win64-Shipping.exe!UnknownFunction []

0x00007ff74b154007 BHJ25-Win64-Shipping.exe!UnknownFunction []

0x00007ff74b153dd9 BHJ25-Win64-Shipping.exe!UnknownFunction []

0x00007ffc90fee8d7 KERNEL32.DLL!UnknownFunction []

IMAGE:

Made me laugh!

I'm getting an error when I try and run the game. Something about a shader failing to compile? Letting you know; although judging by comments, its probably an issue with my computer and not the game.

Thanks!

That was really fun, especially the parry mechanic. Good work!