I just felt like I would have consumed drugs, but this speed was a lot of fun. The game got a bit to hard at the beginning, but I loved the design and especially the sound.
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Planet of the Aviforms's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #28 | 3.600 | 3.600 |
Presentation | #37 | 3.840 | 3.840 |
Overall | #39 | 3.600 | 3.600 |
Use of the Limitation | #58 | 3.520 | 3.520 |
Concept | #66 | 3.440 | 3.440 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Alexander Kazazis
Software used
Unity, Visual Studio, Aseprite, Bfxr, Audacity
Use of the limitation
Gameplay hurries the player along (rising lava, collapsing blocks).
Cookies eaten
0
Comments
Cool level design and world building! Really polished for a game jam game, awesome. I enjoyed the game overall, but unfortunately I am in the camp of 'the player moves too fast'. More than worthy entry to the current jam!
Nice game! I really like the the level of difficulty, pretty challenging! Nice art and nice voice effects.
Good job!
That was pretty amazing. The voice overs were great, although I got tired of hearing how those rocks were unstable after retrying so many times haha. I was starting to rage but felt compelled to finish it which I think is a sign of good design.
Well polished game for a short period of time. Kudos.
😆 that one was fun, the movement it's a bit frustrating though but that way reforce the idea of been pressed.
This was an impressive amount of work in such a short window of time!!! Love the visuals and story telling. The color scheme works out pretty well as i can clearly make out what's interactable. I have some feedback for you:
1) The bird with the fire balls, man those can be quite tough to get around especially the last spaceship area. Maybe have the shoot interval to be longer for my personal taste
2) There are times where I would fall in between the collapsing blocks and fall in the lava lol. In addition, I sometimes can't move when i happen to land a little in between the blocks. Not sure if its a glitch with the collision hit boxes in Unity.
3) I love that you have checkpoints or this would have been a brutal game lol
Awesome entry man and congrats on finishing such a polished game!!!
Yay, another player who finished the game! That's awesome. :)
Thank you so much for the detailed feedback.
1) If I do a post-jam edition, I might try making those enemies a bit less aggressive. Good suggestion.
2) Unfortunately, I was aware of this issue, but I was unable to fix it before the deadline. The falling blocks are independent gameobjects that do not belong to a tilemap; all their behavior is coded. I suspect that collisions are occasionally taking place outside the FixedDeltaTime intervals (1/50 sec), but I am not sure why, or how to fix it. Perhaps the underlying problem is the very high gravity I use for the player. I'll need to dig deeper...
3) I actually thought there should be more checkpoints, but by the time I had that idea, there wasn't much time to implement it.
this is another of my favorites of the entire jam. but i have to say the first time i heard the voice over it scared the shit out of me lol, i was not expecting the full voice acting on what looked like a late 80s retro game. I loved it enough that i beat the whole game, but those birds were so damn annoying by the end. curse that bird that dives right at you
Sorry the voice scared you. :) I know it's a little incongruous with the visual style, but voiceovers are so fun to make.
Yeah, the hawk-like birds are pretty aggressive. I was thinking of not including any in the rocket level, but... I just couldn't resist.
Thanks so much for giving it a go, and for sharing your feedback! It's always really satisfying to hear that someone liked my game enough to actually beat it.
You seem to have done an impressive amount of work, well done! It's too bad the controls were a bit funky, that kept me from really enjoying it (I would slow down the character and work on the jumps). Maybe the basic enemies shouldn't push the player as much, when the lava is rising this is quite punishing.
Wow awesome game! "The lava won't stop rising" sound effect gets old after a while if you suck like me XD
Nice game.
I like the art. It has an almost retro feel.
The music and sound effects are really nice too.
And just the fact you included voice lines is awesome!
Great Job!!!
Really fun - great job - two things, character is too fast (as others have said) and If I have heard a voice line then dont make me hear it every time I die :)
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