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A jam submission

STARCAT :: GodStar SlayerView game page

Navigate Space and fight monsters, managing resources in this Modern RPG!
Submitted by FmladGames — 24 minutes, 7 seconds before the deadline
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STARCAT :: GodStar Slayer's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#34.6004.600
Overall#173.6503.650
Concept#183.8673.867
Enjoyment#203.4673.467
Use of the Limitation#522.6672.667

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Just myself :)

Software used
Unity, Affinity Designer, Audacity

Use of the limitation
When you die, you create a time rift. You go back in time and if you die a lot you will naratively be stuck in a time loop.

Cookies eaten
0.. but like a boat load of Energy drinks.. O--O

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Comments

Submitted

I really like this!

The character design and gameplay are both fantastic.

Submitted

Wow, the art is just amazing. But the fights seem too random and not very interesting.

Submitted(+1)

I really liked, the art is really cool! What happens is that when ther are two paths, I cannot select the other option and it would be cool to be able to assess both paths.

Developer

Ah you would like to see what they are before commiting to one pathway? That would have been a good option to include. Thank you for your input. I am glad you liked it :) ~ Meow meow 

Submitted

The art is really great and create a cool vibe of space adventure! Really liked navigating the space map too!


Great job it's very polished!

Submitted(+1)

This is my favorite game concept so far. Love the vibes of solo space cat adventurer. Combat system is a really cool take on RPS. It's very enjoyable! Enemy designs are neat too. I liked the Jelluu and Rocky designs. Good music choices as well, they fit purrfectly.

Developer(+1)

Ah thank you so much for your kind words! There is still a lot that can be built upon this as a concept and It breings me joy that you enjoyed the vibes in my adventure!
~ Reading your comment left me feline great! Thanks for pawsings your life to play my game, meow!

Submitted(+1)

I'm enjoying this game! I did run into quite a few bugs, but nothing gamestopping. Though for me the characters were mostly just purple blobs, so that was a let-down. Only Cthulhu actually rendered properly for me in the browser.

It's an interesting take on rock paper scissors. When I first grokked it I thought that it wouldn't be fun, but it's a compelling little mechanic, and I started to feel like certain enemies had patterns of choosing certain moves rather than being completely random. Am I right on that?

Developer (1 edit) (+1)

I'm glad to hear you're enjoying the game despite the issues! The purple blobs are VERY strange due to the game being primarily black and white. I might suggest downloading one of the downloadable files for your operating system and seeing if the issue persists. 

I'm happy to hear someone reference the battle mechanics as the classic rock paper scissors. I had planned on combing resources to your attacks for enhanced attacks and adding additional columns for challenging enemies.

Sadly all the enemies run on the same logic and don't have specific patterns. However, they have access to more health & will sometimes prioritize using it. Adding additional combat styles would have been better.

Thank you so much for playing my game :) ~ meow

Submitted(+1)

Np! I had an interesting bug that only showed up for me in the browser. Certain levels weren't loading but some were, seemingly at random. It turned out that the code that loaded the levels had the incorrect node(or scene) name. The capitalization was off ("Level1.scene" vs "level1.scene"). Godot didn't break in the editor on that, but when compiled for HTML5 it did break. It was a weird bug to figure out. 

Idk if that's your issue, but it's weird that Cthulhu rendered fine for me.

Sadly I can't try it locally because I'm on mac.

Submitted(+2)

Wow, this game looks very polish, considering only a person did it and it only 3 DAYS. Well done dude. I love the rogue-like aspect of the game, but one thing I really love the most is the ART! That bad boy looks awesome! Ctulhu battle was nice. I think it would be nice if you could put a little description about what the enemies are like to kind of give people a hint on what combination to use. Maybe like this enemy is a battle maniac or something so I would think that this enemy would always go attack first or something. Anyways, that's just my thoughts. The game is already great! Well done.  

Developer

Hi! Thanks for playing ~ This was the biggest jam I have attempted in terms of scope, but it's great to see it received well! The art style was designed right at the start & helped me to focus on the final goal! 

As for the combat, all enemies follow the same logic, with health and healing being the only difference. There were plans that the enemies would have different elements & you would combine resources with your weapon to make elemental attacks & then you could pick and use resources appropriately.

~ meow meow

Submitted(+1)

Very unique combat system! The art is adorable, and the cthulu was amazing. Wonderful use of the final boss theme!

Submitted(+1)

I loved the art, enjoyed the combat system, and then... OMG CTHULU!!!

loved it :)

Submitted(+1)

i realy love main menu! Very cool game for gamelam!

Submitted(+1)

Awesome game! I was amazed by the presentation of everything. The character designs were really cool and seriously top tier UI :)

Developer(+1)

Aww thank you so much I really appreciate that a lot! I wish I had a bit extra time to explain the mechanics of the combat.. but hopefully its easy enough to figure out. :) The UI could of been a bit better at explaining the controls. :) Thanks for flying by! ~ meow.

Submitted(+1)

The art style and cat look so cute. :D

Developer

Thank you! ~ Meow Wow