not telling (although i literally posted the mix in the discord bro)
Reece Williams
Creator of
Recent community posts
There’s a fantasy of leaving or going away. You pick up and take your things to a new place, foreign but familiar. Idealistic. To leave all your woes behind, in this world that tends to take so much from us. To return to a world which we are give ourselves to willingly. Where the silence is progress, not procrastination. The wind is welcomed, not turbulence. The stresses of life can take you off the right path (no doubt) Jealousy and envy tends to infiltrate your staff. It’s good to get back on the right path where you don’t get to do anything wrong. It might be a result of having outcome independence. This is why we making fishing games and minigames. This is what we do.
A reflection of the original is still present in the copy
We will probably do the ferry jam again 'nother year, for the tradition
And when we ride the ferry again I'll see an image of the copy in the reflection
And in the reflection of the water I'll see you and I'll smile and I'm trying to bring this back to Siddhartha but it's not really working
Wind Cube Boat Cube Have Fun truly is indeed an engagement with the alienation of Humanity from eachother and oneself. One that rewards prolonged thought with fruits such as:
- Is it really madness to do something over and over again and get the same result if a different result truly is possible?
- Must one be necessarily moveable in order to move another?
- Why do we become so eager to climb and see beyond walls with no knowledge as to why they were put there?
- If we were to send a loved one to a place beyond such a wall and be left behind, where does that leave us? Are we really just alone again?
Unlike Mewgenics, Wind Cube Boat Cube Have Fun shows us that sometimes smooth sailing isn't allowed, and you're forced to play none of the game on autopilot. Always stumbling and fumbling through this ocean monolith (nonolith), wondering why it's so easy for us to call something so simple a maze by adding just a bit of friction and reducing one's ability to zoom out and see the whole picture. A reminder of the need to take the time to step back and look at life from afar.
And also unlike Mewgenics, this piece respects the users time. Without being obnoxious about it, it recognizes that it has left the player with such a new profound sense of their place in the world that it hands them back the time with which to do all that they can with that place. It does not ask that one returns, although it is permitted.
When one sails away from the comfort of their mother's home they may receive hardship as they encounter the changing of cultures over time and the march of progress brought about by modern capitalism, but they are also given the opportunity to grow and become who they really are. All that is required is courage.
tldr she wind cube on my boat cube till I have fun








































