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Tiny Tank Tactics's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation (visuals) | #35 | 4.077 | 4.077 |
Concept (gameplay) | #43 | 3.846 | 3.846 |
Overall | #55 | 3.885 | 3.885 |
Theme | #126 | 3.731 | 3.731 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Good game feel- the shots feel powerful. I also would've liked to take down multiple planes in a row. Plus for gamepad support as well.
I got 183600 points. Controls are super polished and I have no problems aiming and moving, this was enjoyable!
Ok, this game wasn't so bad. I really liked how you added controller support, as it gave my hands a break from my keyboard :-). I also liked how the game looks, as its very polished and nothing sticks out in a bad way. However, I wasn't too fond of the controls, as even on controller they felt a bit clunky. I think it would be nice if you had one stick move forward and back, while the other rotates left and right. I also suggest updating your controls, as only the right trigger worked for shooting. I think if you took the time to fix the controls, this game will improve immensely.
The recoil effect on the shot is incredibly satisfying. Was a little sad to discover that I couldn't shoot down multiple planes at a time though. The feedback made me think the shot would be powerful enough to pierce through.
Yeah, I wish I gave myself time to implement some powerups (like the piercing shot you mentioned), but it got scrapped for time. Thanks for the suggestion and for playing!
Came for the tanks... Stayed for the colors :P Really cool.
Thank you, fellow tank-aficionado!
I love the controls for the tank and the recoil after firing.
I'm happy you liked it! Thanks for playing :)
Love the recoil. Nice take on the theme.
Thanks for playing and for the comment :)
That recoil is so good hahaI wish we could slam incoming ennemy with it!, nice movement and control too!
Thanks for playing! If I get around to improving on the game post-jam I'll definitely consider adding some secondary attack that can make use of the recoil. Thanks for the suggestion :)
Oh wow that was cool! I thought I was about to play some sort of tower defence-ish game and I got totally blown away when i struck down my first plane. That's so cool that you've made such a satisfying game out of one interaction.
I got to wave 5, but the game over screen said 4, but yeah, that was fun!
Thank you for playing and for the bug report! I'm glad you liked it
The recoil is super satisfying! Had a lot of fun playing, got to wave 4 before getting overwhelmed. Just a small suggestion, I would've loved to be able to hit more than one plane with a single shot, finding the right angle to get multiple targets in one shot would be pretty interesting. The controls scared me for a second on the tutorial page but it was actually really intuitive to move around
I had planned for piercing shots to be an upgrade, but had to scrap the whole power-up drop system to keep the scope in check. Hopefully I'll have some time post-jam to tune the game up and add the stuff I had to abandon. Thanks for playing and for the suggestion!
The impact of firing the cannon is pretty satisfying, slight camera shake does sell the recoil better, nice!
Thank you :) I tried to make the cannon firing as juicy as possible because it's quite literally the only mechanic lol
Loved the game.. Mainly the effects on shooting like camera shake is cool
I'm happy you liked it! Thanks for the comment
Loved the feeling of firing the tank cannon! And the slight auto-aim on it with the screen shake made it fun just to press the fire button.
I'm pleased you noticed the aim assist. Hopefully it wasn't too immersion-breaking. Thanks for playing and for commenting!
The game was pretty fun. The recoil was great, and it felt awesome blowing up planes. The movement was difficult, though, and took some time to master. All in all, it felt very well designed.
Thanks for playing and commenting! Glad you enjoyed it
Cool game idea love the tank recoil haha really satisfying
Glad you liked it! I was going for 'juice' above all else in this jam. Also, just in case anyone else is looking through these comments for other great games to play, go try Island Strike! You won't regret it.
The game looks really nice. After skipping the tutorial as always I was lost with the controls immidiatly :D but after going back to the menu and reading it carefully it was nice to play the game. The shooting fit really well with the recoil effect. Speaking about shooting, the level size is not to big nor to small to make aiming on targets easy but still demanding.
Thanks for taking the time to play and comment! Usually I try to incorporate the control instructions into the first level itself, but I just couldn't manage it this time. I'm glad you figured it out :)
Really nice game and concept! Nice execution of the theme. The controls are really neat and somehow feel 'right', especially on a gamepad. Some sound effects for driving and rotating would probably make it even more satisfying to roam around. Started to really get into it around wave 4, love it!
Thanks! I think it's pretty obvious that I developed this as gamepad-first due to how many comments mention the troublesome keyboard controls, but I just love driving around so much
Yeah gamepad is the way to go 😉
Really cool!
Thanks!
I can’t figure out the controls to play this game..
You control the left and right tread independently with the controls found on the pause menu or start screen. So if you want to go straight forward, you'd move both sides forward (so R and U on keyboard or both sticks forward on a gamepad). Then you can rotate in either direction by pointing the treads in opposite directions. Hopefully this clears it up and doesn't make it more confusing
I absolutely loved the juicy feeling of the cannon firing! Well done!
Thanks! This game jam was 100% about the juice for me, since I knew I didn't have time for stuff like powerups or varied level design.