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A jam entry

PowerOn!View game page »

Keep the power on.
Submitted by breadvox with 3 minutes, 19 seconds before the deadline

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Results

CriteriaRankScore*Raw Score
Story#34.1184.118
Visuals#104.2944.294
Theme#213.7653.765
Music#313.4123.412
Fun#383.2943.294
Sound#552.8242.824

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
Breadvox, Fajpaj, CapnStache

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Comments

Submitted(+1)

I would play this game over and over just because of its art. The concept of pets and the management of pet-related resources is very fun and incorporates the theme very well. Controls are unnecessarily complex though (as others suggested already -- I would either give the keyboard an action button and/or give the mouse the ability to move the character around).

I also had a very hard time figuring both what to do and how to do it. A tutorial, like you discussed in a reply to a previous comment, would be good. But I suspect there are other ways to make the game more intuitive, like adding labels to material bars, or having a different tileset to represent the mind of the pets (now that I think about it... why do I have to enter a pet's mind to collect its poop? :D).

I would really like to see an improved version of this original game.

Developer

I'm really ecstatic with the reception regarding the art, it's something I really put a lot into and it just gives me the affirmation that it might get to where I want it one day. The mouse controls also confused me a bit as well at first and I don't think implementing an action button would be too difficult, so I'll take note of that along with labeling which now that I look back on it I have no idea why we didn't think to add that in to begin with. 

Believe it or not though we actually did have assets to distinguish the pet's minds from each other, just not enough time to add them in. (Of course we took the more tedious way and ran out of time haha.) Our solution ended up being putting the pet itself at the start which sort of worked, but more decorations would've been nice and will likely be a thing in the next iteration. 

Thanks to all of the feedback we have a lot of things to improve for future iterations and I'm really happy about that. Thanks for the insight, and thank you for playing! :)

Submitted(+1)

The artstyle I absolutely dig, though when moving around the visuals were really shaky. Story was told nice, very cute... I think. I'm just a bit worried most people won't really know what exactly they're supposed to do.

Developer

A better tutorial is a priority right now, and it's certainly something the game falls short on. Super happy to hear you like the art style though, I'm always trying to improve it. Really great feedback, and of course thanks for playing! :)

(+1)

Took me a moment to figure out what I was supposed to do but, once I got into the rhythm, I finally got to realize my lifelong passion for collecting poop and feeding said poop to my pet who I assume trusted me at some point.  I really enjoyed the characters and their descriptions and, of course, feeding poop to Jerry.  I would have gone with a name like Gary for my feces friend, but I feel like Jerry is in the same league as far as names go.  

Developer

If I could somehow feature this comment I would.

(+1)

This is just plain fun, guys. Great job with the "story", progression and that 8-bit aesthetic. The only things that I think you could improve would be making the controls keyboard-only, and adding a clearer indicator of how well you're doing, to make your goal more apparent (maybe even effects like lights flickering or a warning if the pet is starving)

Developer

I think it's funny you mentioned that, because I thought the same exact thing. I want to add in warning signs/actual consequences as soon as possible, because that would definitely add a ton of urgency in regards to keeping resources in check. We all agreed that the prototype should be more low risk until the balancing was done, as to not make the game unintentionally unplayable. So regarding this build, it was a matter of a trade off. I 100% want to see this in the final iteration though and I'm really happy you brought it up. Thanks so much for checking out the game, we seriously appreciate it! :)

(+1)

I think this game shows a simple example of progression, when I got more pets I kept getting more materials from them so I decided to get them all. Also I think the idea of entering your pet's mind is neat, I had a problem where I couldn't enter Cell's mind because I couldn't find the hit-box to click in but everyone else worked.

Developer

The randomly generated placement proved to be a problem but by the time we realized we were out of time. That's something that will take a bit more time to fix but will definitely have to be done if we want the game to be at its best. I'm really glad you liked the concept because I wasn't completely sure how it would be received. Thank you for the feedback, and as always thanks for playing! :)

(+1)

It took me a while to understand the gameplay and I was very sad when the materials bugged a lot and I lost them T-T But it's quite addictive, it's something I would spend the afternoon playing. It reminds me of Plantera for some reason

I only think that the music could be a little funnier and smoother.
Keep up the good work!! >.<

Developer(+1)

The material bug is my biggest pet peeve too, so that's probably a big thing that's going to be fixed after the judging period is over. Along with a better tutorial as well of course. The music was also made in a very short period of time so we're definitely fixing that and might even add a couple of new tracks on. Thanks so much for playing! :)

Submitted(+1)

I came back to this after not really understanding how it worked, but once I got the hang of buying specific creatures to complement others It made sense and it's a good concept, though I felt like I was standing around waiting for most of it. It's got a interesting story and I liked the visuals, but I never felt the need to buy monsters other than the one that produces steaks and the blob - I didn't get chance to try all the monsters though, because I saved up for the final one and ended the game a bit abruptly. Nice work though, I had fun with it.

Developer

I'm surprised you came back to it but I'm glad you did! (The general consensus that I'm getting is that it's confusing, and we sorta anticipated that since we weren't able to spend as much time on a tutorial which in hindsight would've been a way better idea.) The insight is really helpful though as the game needs a lot of balancing as far as numbers and pacing goes. As always, thank you for playing! :)

(+1)

A bug I found, if you click the mouse while in the Sell menu, you'll end up transferred into the Buy menu.

(+1)

I love the visuals to start. Secondly the story is presented very well! I could see this being done by Tomorrow Corp (Little Inferno and Resource Machine). However I come up on the same problem. Eventually I had no food, no energy, and a lot of waste and no idea what to do with it.

Developer

Thank you for the feedback, it's really helpful! Also as far as resource managing goes there's supposed to be a little bit of strategy involved, but since it's the first build we're still trying to balance everything out so something frustrating like that doesn't happen. Also I just found the bug you mentioned, I think I know why that's happening so it should be fixed by the time we update.

A bit of advice I would give starting out is to sell energy from the starter unless you can afford the blob pet. I would buy it outright. (It doesn't require maintenance and consistently outputs energy, just at a slower rate.) Again we're still balancing everything so comments like these certainly help. Thanks for checking it out! :)

Submitted(+1)

Everything is dope except I'm still a bit confused on what I'm doing. The story and the setup is funny and it sort of explains it, but I don't understand the waste mechanic.

Developer(+1)

Thanks for the feedback, and I see what you mean. Anyway it's just another resource but it's harder to get rid of and you can't sell it. (Hint: A certain pet that you buy can get rid of it for you.)

Besides that, it will likely play a bigger role when we update. Thanks for taking a look!

Submitted(+1)

good luck, going to save this to see what you guys do with it

it doesnt let me play it

Developer

Sorry about that! It should be fixed now. :)

Submitted(+1)

When I try to run your game it asks me to open a file. I know this happens if you forget to include the "data.win" file, so that might need to be added to the game downloads section?

Developer(+1)

Yeah, instead of uploading the zip I just uploaded the exe. It should work now. :)