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This is just plain fun, guys. Great job with the "story", progression and that 8-bit aesthetic. The only things that I think you could improve would be making the controls keyboard-only, and adding a clearer indicator of how well you're doing, to make your goal more apparent (maybe even effects like lights flickering or a warning if the pet is starving)

I think it's funny you mentioned that, because I thought the same exact thing. I want to add in warning signs/actual consequences as soon as possible, because that would definitely add a ton of urgency in regards to keeping resources in check. We all agreed that the prototype should be more low risk until the balancing was done, as to not make the game unintentionally unplayable. So regarding this build, it was a matter of a trade off. I 100% want to see this in the final iteration though and I'm really happy you brought it up. Thanks so much for checking out the game, we seriously appreciate it! :)