Great mechanics on display here, adds a bit of depth to the typical platforming. The forgiving checkpoints were really needed, there's a bit of trial and error with the continually changing jump height of the player. The enemies and shooting didn't really add much, I'd focus more on platforming.
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Heat'O'Bot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #44 | 3.647 | 3.647 |
Theme | #51 | 3.235 | 3.235 |
Sound | #53 | 2.882 | 2.882 |
Music | #54 | 3.059 | 3.059 |
Fun | #76 | 2.706 | 2.706 |
Story | #85 | 2.176 | 2.176 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Lodugh
Comments
Fun game with a nice mechanic. Getting hot gets you jumps, but will kill you if you slow down. I think this mechanic could be worked on a bit though as the balance between being hot enough for jumps and not dying was a bit off.
Remember to rate https://itch.io/jam/heartjam/rate/238884
First off, Can't quit.
Fun: Cool idea, the concept of using the bar as a risk vs. reward idea is really neat, but the rest of the game could be better, I never felt afraid of dying from the heat because of the water spot placements being right where it would be most convenient for you, but if that is what you were going for, than it is fine. The movement is very slippery, similar to when Mario is on ice. (P.S. The tutorial uses too much text and the game-over screen feels empty)
Visuals: Nice Job.
Music: Could be better, could be worse, consider having another track for the tutorial.
Sound: Lacking, there were like two sound effects, jumping shooting, and that is about it.
Story: n/a
Theme: I couldn't tell what the theme was or how it was applied. If the game was about risk vs. reward then this section would be much more positive, but the idea of scarcity is about how little something is, and like I said earlier, the water is placed frequently through the level.
Nice game
How do you quit the game? I had to go ctrl+ alt+tab route to close the game.
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