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A jam entry

Heat'O'BotView game page »

Platformer with overheating system
Submitted by FreezedIce with 10 hours, 38 minutes before the deadline

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Results

CriteriaRankScore*Raw Score
Visuals#443.6473.647
Theme#513.2353.235
Sound#532.8822.882
Music#543.0593.059
Fun#762.7062.706
Story#852.1762.176

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
Lodugh

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Comments

Submitted(+1)

Great mechanics on display here, adds a bit of depth to the typical platforming. The forgiving checkpoints were really needed, there's a bit of trial and error with the continually changing jump height of the player. The enemies and shooting didn't really add much, I'd focus more on platforming.

Submitted(+2)

Nice game. The only problem I had is I really didn't like the movement (note: it's probably just me, I really don't like games where you accelerate over time)

(+1)

Fun game with a nice mechanic. Getting hot gets you jumps, but will kill you if you slow down. I think this mechanic could be worked on a bit though as the balance between being hot enough for jumps and not dying was a bit off.

Remember to rate https://itch.io/jam/heartjam/rate/238884

Submitted(+1)

First off, Can't quit. 

Fun: Cool idea, the concept of using the bar as a risk vs. reward idea is really neat, but the rest of the game could be better, I never felt afraid of dying from the heat because of the water spot placements being right where it would be most convenient for you, but if that is what you were going for, than it is fine. The movement is very slippery, similar to when Mario is on ice. (P.S. The tutorial uses too much text and the game-over screen feels empty)

Visuals: Nice Job.

Music: Could be better, could be worse, consider having another track for the tutorial.

Sound: Lacking, there were like two sound effects, jumping shooting, and that is about it.

Story: n/a

Theme: I couldn't tell what the theme was or how it was applied. If the game was about risk vs. reward then this section would be much more positive, but the idea of scarcity is about how little something is, and like I said earlier, the water is placed frequently through the level.

Nice game

Developer(+1)

Thank you for your review. We just took on too much. I was both making graphics and coding and i just didnt have time to make levels more interesting. The tutorial was done in the last few minutes. We didnt have time for story so we just put it in the description :).

Submitted

How do you quit the game? I had to go ctrl+ alt+tab route to close the game.

(Edited 2 times)

ALT+F4 should work too ;). The game isnt really finished and we didnt implement menus or a way to quit.

Submitted (Edited 1 time)

I started the game on fullscreen and when I wanted to quit I couldn't minimize or alt+F4. 

But I liked idea of duality and visually I liked it.