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A jam submission

CaliditasView game page

In this trading card game the key attribute is the temperature of the cards.
Submitted by Viktor — 10 hours, 55 minutes before the deadline
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Caliditas's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#103.1673.167
Theme interpretation#173.3893.389
Overall#193.1203.120
Graphics and Sound#412.8062.806

Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Source code
https://github.com/V-ktor/caliditas

First Godot game

No

You already had experience with Godot

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Comments

Interesting game. I included it in my Godot Community Jam compilation video series, if you’d like to take a look. :)

Submitted

Very cool cards game with temperature theme - it has it all. Please keep working on it, maybe you will release Godot card game that will compete with Gwent :)

Impressive, it just need more visual feedback but was really good and decent difficulty.

Submitted

Interesting and very well done shot on card games genre, there's surely potential here for future updates. Hope to see its development forwarded!

Jam Host

Impressive work for a 3-day jam, both on the gameplay and the graphics! I had a lot of fun playing this game against the AI, did 3 skirmish games which I won - but the AI seemed decent enough at any rate.

The help screen is good to get started. There were some mechanics I did not fully grasp, like the "increase temperature by 2 when attacked" which seemed to be triggered in both directions, with no clear visual feedback that it was during an attack (seemed more like +2/-2 at start/end of turn. But overall, the game rules are simple to understand and they work well. I like that you need to balance your fire/ice creatures to be able to both destroy enemy creatures and deal a substantial deltaT of damage :)

I'd like to play more of this game, so I can only encourage you to keep working on it and build upon this nice idea with a more polished UI, enhanced AI and some more cards in the deck (though the current deck is pretty well balanced already). And then online multiplayer of course :P

Developer

I've got a lot of positive feedback so far, so I will keep working on this game.

Some of the reported problems were already addressed in the post-jam branch.

Really impressive what you were able to do in such a short time! Enjoyed the +/- temperature mechanic.

Submitted

Very impressive work for such a small amount of time, congrats!

My  game ended in a sort of a draw because both me and the opponent ran out of cards in the deck haha

Wow! Really impressed with this game. The mechanics are simple, but they work perfectly.

Submitted

I really enjoyed the concept, I lost against the AI but it was really intelligent, kudos to you

Submitted (1 edit)

Pretty decent!  Once I read the Help page and understood the temperature mechanic! ¦3

Developer

I'm glad you figured out how the mechanics work.

Submitted

Great Job, Its surprising how much you could do in so little time. The concept is really interesting but I didn't really get 100% how things work.

but having a card-game with multiplayer and AI game in a game-jam is impressive.

I would add a better tutorial.

This is really good! Overall the gameplay and design is great! I think if you keep working on this after the jam and give it that full game polish it could make a really great card game. Surprisingly well balanced for a jam game! My only issues were fairly minor for a jam game:


No real instructions inside the game

When selecting cards, the cards underneath are selected first. That means when trying to target a creature you have to click in the top/bottom portion which doesn't overlap with cards attached to it, which was confusing. I thought I couldn't target certain creatures until I worked that out!

I didn't know I could right-click the cards to see them so I was playing a bit blind for a while

Options menu button doesn't work

Developer

I wrote about the right-click in the last sentence of the help section. I guess it gets missed too easy.

Well, I had not enough time for a real tutorial.