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Alright, the issue may be related to an Nvidia Control Panel setting.
Disabling the feature to force quality settings on applications should work, leaving applications themselves to decide.
Specifically, forcing MSAA seems to cause the issue, but selecting this option should do the trick:
I see, that behaviour is normal, the game should load while windowed and then goes fullscreen.
As for the black screen, I can't reproduce it on my machine, seems like an issue with graphics drivers. Try to update them if you are able to.
Do you have an old gpu? An integrated one? What model is it?
I just uploaded a small patch for the Windows build (2.1.1) that enables the fallback to an older version of OpenGL ES if the required one isn't supported, let's see if it makes a difference. Consider that using this previous version of the graphics libraries a few visual effects aren't available.
We are sorry you're experiencing this issue.
We have now released here the 2.0 version of the game, it will probably fix your issue or, if not, now the game can also be played entirely with the keyboard or a controller!
Ciao kyuzo, stiamo considerando l'idea di effettuare un porting del gioco per Linux, ma la questione è ancora incerta.
Hi kyuzo, we're considering the idea of porting the game to Linux in the future, but it's still uncertain.
You're right, the only way to exit the game is to close the window.
I see it could be an annoyance in case you're playing with only a controller, I'll consider adding an in-game button!
Thank you Rettacera! Your video is awesome!
It's always great to watch someone play, I'll make sure to improve the game based on your experience too!
I have several ideas that will extend the playtime offering diverse challenges and maybe some form of user-level procedural generation configuration, we'll see!
Seems like there is an issue with Godot games when Brave's shield is on.
It has been reported last month to the Brave team. Let's hope they fix that!
The game should work ok with shield disabled, or using Firefox or Chrome!
I see, so, the game only runs in a limited set of browsers (those that support WebGL 2), but in case the one you're using isn't compatible it should just output "WebGL 2 not supported" or something similar.
Could you report what browser you're using, its version, and which operating system?
Yeah the game approach on catching spirits is cautious. There are a few hidden game mechanics that reinforce this concept (running makes spirits notice you more easily, so the idea is spotting them and approach them carefully, flush them out, predict their escape trajectory and finally hit them again)