When I have time. I have too much work right now.
I reworked the UI to be decoupled from the game logic. Adding another UI for Android should be pretty easy to implement.
To use a custom race you need to enter a name for the race in the text field. I think I made the selection a bit confusing. Should be improved.
You can select which skill modifiers should be used for new skills. This is only relevant for learning new skills. If you have too many buffs and you don't want to learn more buffs but more damaging magic spells you deselect all buff modules.
It's because I disabled sleep on the first day on character creation and the first task is training. Normally, the character would sleep. Apparently, it is a problem that I link the in-game time to the local time of the PC.
I could remove sleep or add the ability to move the sleeping time. Actually, I would like to keep the sleep feature. Sleep is underrepresented in games.
The location of the save files depend on the OS. If you use the browser version I think you can't just grab the save file.
I guess it should be
Windows: %APPDATA%\Godot\app_userdata\RNG Quest
Linux: ~/.local/share/godot/app_userdata/RNG Quest
Disabling skill modules in the option tab only prevents the creation of new skills, not the usage of existing skills.