If you want to make the game more interesting, consider adding momentum on the slider so that it's always slightly moving towards the edge, even if you're in the middle screen. I was lucky enough to dodge 8 rocks by staying in the middle, and with no temperature penalty, it was easier than you predicted.
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If you want a speedier, more "arcade-ish" gameplay, try adding two buttons for lifting, one for each hand. This way you can carry up to two things, and it would make the game more strategic (since it'll open more creative ways to serve the customers).
The idea is good, but way too difficult for the wrong reasons. I don't mind a difficult challenge, but it'd be cool if there was some visual cue that the spice went into the tub, and a "timer" for each customer before they get mad. The thermal stones are a neat idea but it was difficult to move them around, in one occasion I put one stone on top of another and I couldn't pick the stone I wanted without having to juggle around. I suggest using Mario Bros 2's pickup system, this way you will only lift the item you have under you.
Thank you! It's always good to try and cook the meat, but we allowed the player to pick the raw meat so that they still have a way to save the food from leaving the screen. One point is still better than losing a Life!
Thank you! Glad that you were able to enjoy it as a 1P game, but if you can, try playing with someone else (my favorite method is one controller for both players; chaos ensues!) As for the items leaving the screen, that's a known bug and we already fixed it for the "main" version.