🤑 Indie game store🙌 Free games😂 Fun games😨 Horror games
👷 Game development🎨 Assets📚 Comics
🎉 Sales🎁 Bundles

Novastrike Media

17
Posts
4
Followers
4
Following
A member registered Apr 24, 2016 · View creator page →

Creator of

Recent community posts

If you want to make the game more interesting, consider adding momentum on the slider so that it's always slightly moving towards the edge, even if you're in the middle screen. I was lucky enough to dodge 8 rocks by staying in the middle, and with no temperature penalty, it was easier than you predicted.

Good job on your first godot project. It might be a simple game, but honestly I felt more joy in this game than some of the titles here. Keep up!

If you want a speedier, more "arcade-ish" gameplay, try adding two buttons for lifting, one for each hand. This way you can carry up to two things, and it would make the game more strategic (since it'll open more creative ways to serve the customers).

I liked this game, it is very tense and even a little bit ominous... definitely has a lot of atmosphere going on

Hello, the bug was fixed and is now online! It was a minor error, please download it again.

The idea is good, but way too difficult for the wrong reasons. I don't mind a difficult challenge, but it'd be cool if there was some visual cue that the spice went into the tub, and a "timer" for each customer before they get mad. The thermal stones are a neat idea but it was difficult to move them around, in one occasion I put one stone on top of another and I couldn't pick the stone I wanted without having to juggle around. I suggest using Mario Bros 2's pickup system, this way you will only lift the item you have under you.

They're the Yin and Yang of the game... The brightness of the sun and the coldness of the steel saucer... Believe me, there's a deep lore behind this somewhere (I think)

Thank you! It's always good to try and cook the meat, but we allowed the player to pick the raw meat so that they still have a way to save the food from leaving the screen. One point is still better than losing a Life!

Thank you! Glad that you were able to enjoy it as a 1P game, but if you can, try playing with someone else (my favorite method is one controller for both players; chaos ensues!) As for the items leaving the screen, that's a known bug and we already fixed it for the "main" version.

I see! I think that the fact that the crystals themselves are able to spawn bullets as well might contribute to the strain.

I really enjoyed the concept, I lost against the AI but it was really intelligent, kudos to you

The game seems to lack a limit to the enemy spawn. Eventually there were so many enemies that the game was running at 10FPS, which is probably not good considering it's a 2D game...

This was... something else

Thanks for the insights, @Trogallart! As said before, we're definitely going to polish it up in the future. Thanks for the compliment, too, it means a lot for us :3

The Windows build isn't working, I think it's just the godot template without a data.pck.

Anyway, I was able to play by the source.

No, it's not. Unfortunately we have noticed the falling speed of the stars - it's definitely the top priority tweak we're going to do.

It is made in Godot 2.2, but we have made some builds for it. Gameplay still needs some improvement but we're on it!