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(+2)

The idea is good, but way too difficult for the wrong reasons. I don't mind a difficult challenge, but it'd be cool if there was some visual cue that the spice went into the tub, and a "timer" for each customer before they get mad. The thermal stones are a neat idea but it was difficult to move them around, in one occasion I put one stone on top of another and I couldn't pick the stone I wanted without having to juggle around. I suggest using Mario Bros 2's pickup system, this way you will only lift the item you have under you.

(+2)

Thanks; after getting some feedback from the other people, I think I realized that this game's flaws are in the controls (don't feel precise and/or good enough, picking stuff like in SMB2 would definetly help) and in some polish on the visual feedback, that would come in the form of the timer you mentioned and a better way to see the tubs status. Once the jam is over, we will consider fixing these things (it will depend on college if I will actually do it haha) so that this game feels better than it is right now. Once again, thanks for the comment!

(+2)

If you want a speedier, more "arcade-ish" gameplay, try adding two buttons for lifting, one for each hand. This way you can carry up to two things, and it would make the game more strategic (since it'll open more creative ways to serve the customers).

That's actually a pretty good ideia: it cuts the "backtracking" between the crates and the stones sometimes, and would definetly add more depth to the game. Thanks fo the sugestion, on a future version the game will definetly have this feature!