Interesting idea, however it didn't seem to work for me. I included it in my Godot Community Jam compilation video series, if you’d like to take a look. :)
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Blob.'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #46 | 2.556 | 2.556 |
Theme interpretation | #49 | 2.861 | 2.861 |
Overall | #49 | 2.667 | 2.667 |
Graphics and Sound | #53 | 2.583 | 2.583 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
First Godot game
You already had experience with Godot
Comments
I'm sorry that it didn't work for you :/ I noticed from the feedback of others that the description on how the game should be played doesn't help at all, considering that nobody wants to read stuff.
I'm guessing you didn't bother looking into why it didn't work (and I don't blame you, I would've just closed the game and moved on :D) so here's a quick explaination:
- The game "prefers" firefox more than chrome (if you played other godot games in the browser, you probably noticed this) and the browser should be set to fullscreen (or you can download it too that's sure to work :D)
- I didn't have time to write a good how to play description and also "hid" it a bit so most people don't even read it
Anyway thank you very much for including my game in your video and thank you for reading my overly verbose response :D
(Also I'm releasing a more polished version of the game, so if you want to give it another go you're very much welcome to do so :D)
Unfortunately I'm terrible at this, I couldn't have blob on my own :( But seriously, great piece of work, I liked that very much :)
This was a pretty cool concept! The screen is a bit cluttered for the actual game, but that's about what you'd expect for a game jam. Did you make that sound effect with your mouth or find it [for hunger]? I love it XD
It's quite difficult in beginning, but the help menu really helped. Congrats for the game. i liked. :D
Like the art and sound! But the game window was so big I couldn't see everything and really couldn't play.
Nice idea and good job on the overall implementation and graphics, as well as the music and gurgling sound effects :D
The gameplay is a bit complex at first, and there's indeed a lot of information to take, while not being really clear at the same time. I read the instructions first, did not understand the part about temperature limits to put in ingredients, and then wondered for a while why putting ingredients on the container would make them disappear without visual feedback. Even when I understood it, and managed to cook some recipes, I quickly grew annoyed because when trying to drag the cooked product out of the container, it would sometimes disappear (because interpreted as dropping it on the container, which is outside the "put ingredients in" temperature range when you cook).
With some more polish on the feedback it could definitely become a pretty fun game though, and for a 3 day jam it's already quite decent.
Yea I know the description is really unclear. I tried to cram too much information on one screen, but after the jam voting ends i'm planing on realeasing a new build that has clearer instructions.
I did have a plan for making an effect for substances dissapearing but i forgot about it and realized it too late :P again, I plan to add that in a new build.
The "accidents" where you can move the container a bit and destroying the substance in the process annoyed me a lot as well, I just didn't implement the fix yet. (will probably place the substance further away upon removal)
Thanks for the detailed feedback I'll make sure to put some improvements into the game :D
Blob looks really cute but the web version of the game went way beyond my screen size. Thankfully the linux version worked well. Cooking is awfully complex and it was hard to satisfy him. Good job.
A bit hard to understand what to do, even with all the (over)information, but a nice experience, liked the crafting and how it blended with the theme of temperature. Keep up the good work!
The bottom of the screen was cut off for the web build, making it unplayable in browser.
I really want to like this game despite the glitchy controls and the information overload. But don't let that discourage you, it's better than a majority of the first-time games made for this jam.
Yes i know the web build is glitchy for some reason web export is a bit flawed right now, but it works perfectly on firefox (in theory).
As for the cut off screen the information says right under the game that you should put the browser in fullscreen.
I don't know how to do a proper how to play description and I didn't have time to think about it so I don't even expect anyone to understand the game mechanics :P
Thanks you for the feedback tho it's really usefull :D
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