Ah. In that case I should have had a longer transition to the end. My apologies.
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Also the end was just a screen that says "Don't worry. It will all be over soon." with a button to exit the game. You must have pressed the button before the scene was fully loaded. My apologies.
Let's be real. They guys in charge of the project want some games for a nice demo reel to show off Godot.
The joke's on them though. There's not too many games I'd want to show off to get people interested in the engine.
I was really talking about how precise you have to be in the timing of switching between the two worlds. The movement was fine for the most part. Maybe it could have been a bit slower but it controlled nice.
Nice idea but it takes too many trips back and forth to transfer heat to where it needed to go. If there is some mechanic to make that quicker/easier I couldn't find it.
And there's no reason not to have a web-playable build. I downloaded the source and exported to HTML5 and it ran fine for me.
I'm impressed. Excellent interpretation of the theme, fun gameplay mechanic, the art could use some work but it's totally serviceable and you'll get better with practice. I wish there were more levels. Great first game.
The bottom of the screen was cut off for the web build, making it unplayable in browser.
I really want to like this game despite the glitchy controls and the information overload. But don't let that discourage you, it's better than a majority of the first-time games made for this jam.
This is such a neat little game. The audio and graphics are great. The only issue is that it's hard to tell how the gameplay works without reading the instructions. Though I guess you know that since the instructions are right under the game :P
Also I would consider changing the cover image to something more representative of the game. I almost didn't give it a shot since the title image is so... less than good.
From the rules: "Source code under proper open source licenses should be provided for each game."
I'm surprised to hear people aren't uploading their source code. Not that I've been checking for the most part...
It's nearly impossible to predict the path of the meteors which makes the game incredibly difficult. I did make me laugh every time the snowman got splattered.
On the bright side it looks good and sounds fantastic.
Brilliant mechanic. I feel like there's a lot more you can do with it given more time to experiment with it.
Also it'd be good upload a web build as well as Mac and Linux builds. I had to run the source myself :P