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Ganbare Games

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A member registered Aug 28, 2015 · View creator page →

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Ah. In that case I should have had a longer transition to the end. My apologies.

1 - Fantastic art.

2 - Great gimmick.

3 - It's a shame it doesn't work in browser.

It was very hard to discern which tiles were walls and which tiles where not walls.

Great concept, extremely difficult.

Also the end was just a screen that says "Don't worry. It will all be over soon." with a button to exit the game. You must have pressed the button before the scene was fully loaded. My apologies.

Yeah, some of the objects are way too small and so it takes a while to find them.

Yeah, the end goal is to get as more people using the engine. Personally I think Godot Engine is waiting for one big game that catches everyone's attention.

Let's be real. They guys in charge of the project want some games for a nice demo reel to show off Godot.

The joke's on them though. There's not too many games I'd want to show off to get people interested in the engine.

I was really talking about how precise you have to be in the timing of switching between the two worlds. The movement was fine for the most part. Maybe it could have been a bit slower but it controlled nice.

Go for it, brother.

Difficulty's fine but if I know what the solution in making multiple identical trips is just a waste of time. It's not a matter of difficulty, it's a matter of tedium.

That was more enjoyable than I thought it would be.

Relaxing. I have no idea what the mechanics are though.

Nice idea but you need to be impossibly precise to beat it.

Nice idea but it takes too many trips back and forth to transfer heat to where it needed to go. If there is some mechanic to make that quicker/easier I couldn't find it.

And there's no reason not to have a web-playable build. I downloaded the source and exported to HTML5 and it ran fine for me.

I wish it controlled better.

分からない, brother.

No Linux build :(

Did you make the assests yourself?

That's a nice little toy. Not much of a game there.

Odd one. Nice though.

I'm impressed. Excellent interpretation of the theme, fun gameplay mechanic, the art could use some work but it's totally serviceable and you'll get better with practice. I wish there were more levels. Great first game.

Extremely difficult to tell what your height and position are with the orthogonal view. Nice effort.

The bottom of the screen was cut off for the web build, making it unplayable in browser.

I really want to like this game despite the glitchy controls and the information overload. But don't let that discourage you, it's better than a majority of the first-time games made for this jam.

Nice idea.

Please don't use AudioStreamPlayer2D to play background music. My left ear can't take it.

Can't be played on the itch.io page because of the resolution. All I can see is snow.

This is such a neat little game. The audio and graphics are great. The only issue is that it's hard to tell how the gameplay works without reading the instructions. Though I guess you know that since the instructions are right under the game :P

Also I would consider changing the cover image to something more representative of the game. I almost didn't give it a shot since the title image is so... less than good.

I am bewildered. I think there's a good idea for a game somewhere in there but I have no idea what is going on.

Is my grandmother a sasquach? Why is she living in a hole and making me commit arson?

Well that's cute. Cute presentation, cute gameplay.

That last stage is evil. I had to use my toe to hold down the "A" key.

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There's an issue with the scale of the web build.


You should change the stretch mode to 2D in Project Settings and re-export to fix it.

From the rules: "Source code under proper open source licenses should be provided for each game."

I'm surprised to hear people aren't uploading their source code. Not that I've been checking for the most part...

Great idea, fun gameplay. It deserves to have better visual presentation.

Very original idea for your mechanics. That is good.

Very difficult to control. I couldn't get past the second level.

Keep in mind this is just my opinion as well. Other people seem too like it a lot more than I did.

That's fair. I guess my point is that it's not super fun to use the shield to kill the enemies so I ended up sacrificing points for time and fun.

No.

Brilliant mechanic. I feel like there's a lot more you can do with it given more time to experiment with it.

Also it'd be good upload a web build as well as Mac and Linux builds. I had to run the source myself :P

This is adorable. The gameplay can repetitive once you figure out how it works but it's never annoying. Very relaxing experience.