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Nice idea but it takes too many trips back and forth to transfer heat to where it needed to go. If there is some mechanic to make that quicker/easier I couldn't find it.

And there's no reason not to have a web-playable build. I downloaded the source and exported to HTML5 and it ran fine for me.

Thanks for informing about web build. That was my laziness.

Too many trips? Maybe I intended so.
I tend to try to make levels harder..
But as in the last stage, failing to jump and being forced to transfer heat again is frustrating.
It's difficult to balance.

(+1)

Difficulty's fine but if I know what the solution in making multiple identical trips is just a waste of time. It's not a matter of difficulty, it's a matter of tedium.

(+1)

I don't hate to do routine work in a game (if it's fun).
But as a puzzle game, unobvious solution with fewer routine works may be ideal.

As you said, If you could guess the solution, everything can be routine task.
Solving rubik cube is a waste of time?
It depends on the players intelligence.
 Of course,I don't deny this game can be improved in many aspects.