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A jam submission

Celestial Mishaps (Godot CG Jam)View game page

Keep the Planet safe!
Submitted by Hyperagon (@alphachill8) — 14 hours, 18 minutes before the deadline
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Celestial Mishaps (Godot CG Jam)'s itch.io page

Results

CriteriaRankScore*Raw Score
Theme interpretation#402.9722.972
Overall#562.5562.556
Graphics and Sound#612.5002.500
Gameplay#692.1942.194

Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Source code
https://gitlab.com/vimino/CelestialMishaps

First Godot game

Yes

This is your first Godot project

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Comments

Developer

I have since added the latest (after-jam) version at https://vimino.itch.io/celestialmischangeshaps.
Might be too hard though. The temperature also changes by itself now, Celestials come from either direction (the closer to the Planet the stronger the change), sound effects and annoying music.

(+1)

Simple and interesting game. I included it in my Godot Community Jam compilation video series, if you’d like to take a look. :)

Developer

Thanks, I watched your review.
Didn't remember a game or two but I'd never forget that dog one. :p

Submitted(+1)

There is a little hack - spam clicks for alway-perfect weather ;) But if you skip that it really can train your reflexes. It would be nice to see some difficulty spikes, maybe increasing speed after time. Cool graphics!

Developer

Thanks. Both the speed and temperature changes increase, forcing players to click earlier. But yeah, click spam always works.

Submitted(+1)

Like everyone, I like the art!  It's well put together for your first Godot project!

Developer (6 edits)

Thanks but emphasis on first Godot game. I've been making art and games for years :p Which is why it has such simple gameplay. That smiling sun was the main drive behind it all. Just makes you want to have fun.

Submitted(+1)

I really liked the visuals and the simple but effective gameplay :)

Developer

Thanks. Glad you liked it.

Jam Host(+2)

Nice work! Gameplay wise, there could be some more variety in the direction the celestial bodies come from (and the location you need to click on to push them should be centered on them, currently you can simply click anywhere all the time and you'll never lose (not see any body)).

Developer

Thanks. You're right, I was planning on adding other things but had some issues getting things working properly (thus adding some fixes later on). I wanted more Celestials and the such but for now they just get very large and strong after several levels (one level per Celestial or pause).

Submitted (1 edit) (+1)

Nice graphics! Loved the grinning sun, haha

Developer

Thanks. I also wanted the Celestials to have more expressions, getting angry/sad when you pushed them away.