Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Combine & ConquerView game page

Submitted by ChimpChimp, JP, velvence, kadavragehorsam, ak00mah — 2 hours, 50 minutes before the deadline
Add to collection

Play game

Combine & Conquer's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#144.1614.161
Fun#153.9353.935
Theme#184.3234.323
Overall#253.6223.622
Audio#423.4193.419
Accessibility#582.9352.935
Graphics#583.4523.452
Controls#663.1293.129

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.2.1

Wildcards Used
Wah Wah Wah Waah, Pay Attention 007, Hardcore

Game Description
Build your factory! Discover new items! Defend against hordes of enemies! Automate everything!

How does your game tie into the theme?
You are building a factory to automatically FORGE new weapons.

Source(s)
https://github.com/TheJP/GodotWildGameJam68

Discord Username(s)
chimpanzeeking, original_jp, velvence, ak00mah, meretcarla

Participation Level (GWJ Only)
4

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 20 to 1 of 28 · Previous page · First page
Submitted(+1)

It took a little bit to click for me but this game was pretty fun and interesting once I understood it.  Finding new recipes and thinking about how to use new resources to make better things for my people was very engaging. Nice game!

Submitted(+1)

It was a bit overwhelming at first, but once I figured it out, it was pretty fun :) 

Submitted(+1)

this is so addicting omg! i love the building aspect it really hooks u in and the art is so delightful :))

Submitted(+1)

Wow, I can't even begin to imagine how you thought of the concept. It's really clever! But I think I lack the intelligence to figure out how to play from the get go. If you had more time, I bet you could pace out the leveling to have it gradually ramp up (e.g. start with 3 piece of ingredient, and slowly introduce the tiles). You should continue working on this though! The concept is strong enough to develop into a full fledge project. 5* for creativity for sure.

Developer (1 edit) (+1)

Thanks for the feedback! I think one of my (and my teams) biggest strengths is coming up with novel, interesting ideas/concepts for games. The downside is that you can't rely on people already kind of knowing how it works from having played similar games... It's a hard balance to hit, especially during jams, where extensive testing and time for creating tutorials is a rare resource...
Thanks again for playing!

Submitted(+1)

It was overwhelming at first but the core concept is great, great job!

Submitted(+1)

It’s well thought out, definitely overwhelming at first, but you all did an awesome job! I think there should be a little more breathing room at first to give the player a chance to experiment. Nonetheless, pretty original, easy to get into, fun to play. Good job!

Submitted(+1)

First of all, I would like to congratulate you guys on the game. It's really well done and cool.

I found it a bit difficult to understand how to make materials at the beginning, and even after figuring out how to make some materials, I felt the lack of a recipe book or something I could consult to better understand how to produce the recipes.

The feeling of discovery is amazing, and I think this idea has a lot of potential to become a strategy and planning game that I would definitely spend countless hours playing and optimizing to perfection.

By the way, setting up an infinite spear production line is quite OP in the early game and gave me a breather to try to figure out how to make other items.

Congrats guys!

Developer(+1)

Thank you for the kind words! I'm glad you enjoyed it.

A recipe book would've been great, but since there are multiple paths to many of the items, it would've taken quite a while to develop, especially in terms of UI. With more time, we definitely would have added something like that.

We made spears strong early on purpose, to make sure people have enough time to experiment once they discover them. Without spears you survive for around 4 minutes, with spears you get about 8 minutes and with multiple spears you already survive for quite a while. I think we missed the mark a little here, since while 4 minutes are relatively long, it feels very short due to the game being so overwhelming at first.

Thanks again for the feedback!

Submitted(+1)

Really complex game idea executed well in a small time. It was difficult getting into the game and understanding the mechanics. It's a really fun game

Submitted(+1)

I love this type of game. It took me a bit of playing to figure out what I could do with the different recipes were available and how to craft better things. I'd probably appreciate being able to pause and re-organize things (although, I realize that removes much of the challenge). It was just challenging to remember everything I'd discovered, build a decent layout and manage all the trash I was creating. I loved how everything in the game synchronized to the music. That was a really nice touch.

- Jedi

(+1)

very engaging gameplay! for me at least it moved a bit too fast to encourage experimenting with combining different materials. by the time i started losing to the enemies i was pretty overwhelmed with everything going on, so it would be nice to include an option to slow it down for beginners. great job though!

Developer

Thank you for the kind words.

Our thought was that it takes around 4 minutes until you lose if you do absolutely nothing; if you produce spears you get around 6-8 minutes until you lose. So while it FEELS like you need to be really fast, you actually have quite a lot of time even in your first attempt, But from the feedback we're getting it seems like how it feels is more important than how much time you actually have.

We also designed around the idea of multiple plays, i.e. you play, learn, lose, start again with more knowledge, repeat. But it's maybe not realistic to expect people to play a game for that long when reviewing jam submissions.

Again, thanks for your feedback and thanks for playing!

Submitted(+1)

Should be made a full game. Definitely would out compete Factorio. It has a lot of easy-to-understand mechanics that make sense but also makes a fun and complex game!!!

Developer

Thank you so much! We appriciate it =)

Submitted(+1)

The game has a lot of potential. The idea is fun, unique and overall very interesting!
good job!

Developer

Thanks for the kind comment. Glad you liked it. :)

Submitted(+1)

i really don't play these kinds of games enough, very calming and has its own personality that make it unique from other games like it :]

Developer

Thank you for the kind comment!

Submitted(+1)

As others have said, definitely a bit confused AT FIRST, but as soon as things started to click, it was awesome! Phenomenal job with this one, I would love to see more.

Developer

Thanks for playing and for the feedback :)

Submitted(+1)

In the beginning, I was flustered, but as I played it it got better, the upgrades became more apparent and was extremely fun!

Developer

Glad you enjoyed it in the end :)

Submitted(+1)

This was pretty overwhelming at first.   After a bit I realized I could grab the items and combine them away from the factory to test what two items make - but a lot of trial and error there.   A nice enhancement would be allowing the player to replace pipe with gear/machines directly, instead of having to delete them.  I also think that the autobattler starting immediately is overwhelming and reduces early exploring.  Maybe having a short timebox ahead of invasion to experiment or plan out layout would be nice.  Great game though!

Developer(+1)

Thanks for playing and for your suggestions. I think both points would be interesting to experiment with. Maybe we could even add a wave mechanic, where certain enemies spawn after a cooldown and you see which types are gonna spawn.

Submitted(+1)

Yeah, really anything to give the player a temporary cooldown from full overload hahaha

Submitted(+1)

Love the concept! Was alot of fun playing around and seeing what combinations could be unlocked
Small piece of feedback would be maybe including a temporary highlight/circle or some other indicator on where in the conveyor belt a new recipe was made when in it is. Sometimes with everything on screen I lost track of where new items were being made

Developer

Thank you, glad you enjoyed it :) And good suggestion, I've added it to our board.

Submitted(+1)

Really interesting idea, the pacing and the music work well together.  From what I discovered it my playthrough there are a lot of different items and crafting recipes.  This is a game I would like to see developed further.

Submitted(+1)

Nice job.  I really liked the aesthetic.  I think with more development this could be a really cool game.  Good work.

Submitted(+1)

Never have I ever play anything better!

Developer

Thanks!

Viewing comments 20 to 1 of 28 · Previous page · First page