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Syldarion

33
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3
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A member registered Apr 14, 2016 · View creator page →

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Great work, you definitely nailed the stressful running around feeling of Overcooked. As others have said, I'd love to be able to just set down some in-progress pieces to better prep for stuff. Overall though, well done to everyone!

Wow, this was super neat. Managed to get 90+ on all of em, it was very fun to control. I think my only critiques would be:

  1. I wish I could pin the reference image to the screen somewhere.
  2. The guide lines could have lasted a tiny bit longer. I get not wanting to leave them on permanently, but I spent a lot of time mashing.

All in all though, really well done on this one!

Yeah I definitely wanted a bit more... engagement? So I'm glad you like that part of it, thank you for playing!

Thank you! I'm glad you like the pressure while playing the mini-game. When I was talking about the idea with some folks, there was some worry about it being a little annoying. Also, definitely totally didn't forget about an end condition until 5 minutes before the end haha. So I'm glad the music can serve as a distraction from that.

Thank you! I'm glad you enjoyed it.

As others have said, definitely a bit confused AT FIRST, but as soon as things started to click, it was awesome! Phenomenal job with this one, I would love to see more.

I was really excited to try this one after seeing the WIP in the server. Well done, I enjoyed it, and I think it has a fantastic difficulty curve. Definitely have to agree with others here that the art is really charming, and the audio makes it all that much better.

Just phenomenal work with this one. The idea was executed brilliantly. Even without descriptions, it easily became apparent what each individual ore did, everything was so readable.

Really fantastic work. I'm woefully slow, but I really enjoyed the scenery and the execution on the idea. Great stuff all around.

The anvil mini-game here was fantastic! I really liked the sort of multi-modal approach of it instead of having to pick what you're making beforehand. Well done!

I liked the idea behind this one, I enjoyed having to do a bit of puzzling to figure out how to get all the way through.

I really loved the art and audio on this one (fantastic song btw). Well done to all of you, I feel like this one is gonna be a hit.

One aside, there seems to be some hitching in the Web version when enemies spawn, not sure if that's just me.

Hey, my friends and I play this game nearly every Friday together. It is an absolute treat. Thank you for putting such panache on such a simple concept to make such an enjoyable experience.

Wow, what an awesome game. At first, things were chill, but the stress quickly grew as I could barely get a single pump out before a new blockage needed to be cleared. After losing both arms, I knew this poor soul wasn't long for this world, but I still managed to just barely scrape past 3k. This was a lot of fun, well done.

Thank you! The very slow multi-step reload was the first thing I did when thinking of how to make the player think about what they're doing, so I'm glad it was well-received.

I also really wish I wouldn't have put the sound off for so long. I was wrapping up and playing through the final version about 3 hours before the jam ended and just didn't think I had the time. Lesson learned for sure!

Thank you for playing!

Unfortunately there's no sound for the jam version, I was slacking. I might come back around and put some in though.

Really cool game. Like GhostBit, I'd been hoping to play after seeing it in the WIP channel. The audio and visuals are great, and there's something immensely satisfying about getting your movement right with the enemy blocks.

Wow, this was really cool! The music as it transitioned from the tutorial into a handful of enemies really sealed the intensity of it (and maybe the fact that I lost 3 / 4 lives not realizing I was losing them on the wall haha). I only made it a few sequences in after that, but it felt amazing to the end.

I really liked the artwork here, and I found myself pushing harder and harder to make my shots as efficient as possible. Really just a lot of fun, well done.

Thank you for playing! And thanks for the feedback. You're basically 1:1 with what my roommate told me. I'm pumped to get a build out with all the feedback implemented.

Okay, cool, I'll give it another shot!

Thank you for checking it out! I agree, and it seems everyone else does as well, it really needs a good guide. That's high on my priority list for future iterations.

Here, I did an actual recording instead of a GIF:

(1 edit)

So I was trying to recreate this, and in doing so, think I found out more info.

I'm unable to capture a GIF of it, because once I start recording one, the FPS drops to the capture rate, and when that happens, I can no longer recreate the issue.

So it's probably frame-rate related. When I'm not recording the GIF, I am at 144Hz.

Basically, I was able to make it from any high drop (like dropping left to right on the bottom of the maze).

Yeah, the AI was a last minute effort last night, it really needs some help haha. It doesn't really try to look ahead the current turn or anything beyond trying its hardest to make tokens.

I agree with the different way to explain what the runes do, rather than just listing out every available spell.

I'm glad you liked the concept! Thank you for checking it out.

Really well done! I loved the art and audio on this one. I got to about 30k on 13/15 sheep, but then I think I found a bug!

I finished a rune right as the circle turned red and the whole thing froze.

Also, I somehow got half a point at some point along the way? Haha.

Regardless, really good concept here, good execution. And stellar job on the gesture recognition, I was doing some pretty sloppy squiggles.

I liked the art of this one! Had some trouble figuring out the game though. I could only leap around in the bottom 10% of the screen or so. Found it nearly impossible to shoot anything.

I enjoyed the concept of this one! It felt good to nail a rotation to perfectly fall through a hole in the wall. One thing I'd love to see is if the minimap rotated to match my perspective.

Also, I think I must have found a gap in the collider. I fell up through the top left of the maze!

The gameplay is pretty fun, I had a good time playing through the first few levels. And the art style is cool! The screen shake is a bit jarring for me, just given how strong it is. There was also a lot of malformed text on the web version.

I really liked the look of this one, and especially liked the audio behind it! Fun little tune.

Thank you so much for the feedback! I've been getting the audio/visual feedback comment a lot, and that will definitely be high priority.

I'll also add a How To Play to the page right now!

Yeah, a friend and I have been trying to figure that out, because it's an issue he's having in his Unity game as well. And it only seems to happen when you try to push yourself into corners.

Thank you! I've always kind of been proud of my quick programming, but unfortunately, that speed doesn't carry over to modeling and art. I definitely want to continue on this game, I've fallen in love with the mechanic.