Fun! I like the upgrades, controls felt smooth until I got the faster wings then I seemed to run into a few frustrations. Could really use some good music. :) While this kind of has a rhythm shooter feel to it, I think it’s one of my favorite implementations because it’s pretty forgiving.
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Love Rush's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Controls | #4 | 4.263 | 4.263 |
Fun | #7 | 4.053 | 4.053 |
Graphics | #10 | 4.316 | 4.316 |
Overall | #13 | 3.842 | 3.842 |
Theme | #14 | 4.263 | 4.263 |
Originality | #26 | 3.684 | 3.684 |
Audio | #68 | 2.474 | 2.474 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.2.3
Wildcards Used
N/A
Game Description
You are a cherub and you have to get people to feel the love, but if you hit humans whilst their heart is mid-beat, you could kill them!
Source
Unsure
Discord Username
N/A
Comments
Thanks for playing! I agree about the music, definitely something I'd focus more attention on in future games. And thanks for the feedback about the speed upgrade, it wasn't something I was sure about when imementing and played with a few different speed variations in testing.
Thanks again for the feedback, and for playing, I really appreciate it :D
Awesome! I took me a couple tries to get even a few coins per round, but after getting a hang of it it's great. Very enjoyable core loop and the store rewards definitely kept me playing for longer :)
I 'd love to see speedrun option with leaderboard added!
Really fun game. The mechanics are cool once you get the hang of it, and the visuals are just great. Could do with a bit of music though.
This was really good. It was strange to me that everyone's heart was on the exact same beat, but that made it easier to get "combos". I also like that even though you have to buy upgrades to get stronger, there was still an end to the game.
Real fun to play !
At first i was a bit confused on how the little heart monitor things worked, but then when i got it i had a blast trying to hit as many targets as possible to have enough for upgrades, and with the arrow speed and wing speed the fun is at its peek !
Just too bad that there's no music at all but hey deadlines XD other than that real solid entry that feels quite polished.
The best score i got was 23 with just 2 kills and i did it with the 2 character upgrades and no time extention upgrade.
Good job especially if it's your second game ever :)
Hi there, thanks for playing and for your feedback! I really appreciate it and I'm glad you enjoyed the game :) and a very impressive score you got! Even whilst I was playtesting I kept killing at least a few people each time. I'm inexperienced with music in general but will definitely try and add some in my next game because of the feedback I've got for this one. Thanks again :)
Haha well i'm not sure if my score is really impressive :p , but the game is engaging so i gradually got a better score thanks to the upgrades.
Yeah music can add more than you'd think to a game but then again one week to make a game... it can be hard to have everything in it , plus just my opinion :)
This was really fun, even without music. The upgrades were great until I got the speed arrow upgrade then I got really thrown off as the arrow traveled too fast, required another getting used to. Fun.
Once you realize the hearts are beating at the same rate in the whole town the game becomes really fast paced, bringing satisfaction to keeping to the beat and firing arrows while moving. Nice combination of chill and hectic.
Cheers.
The addition of upgrades was a nice touch. It forced me to try again and see if I could do better. The simple yet difficult objective of shooting people when their heart is not mid beat was fun to do. Especially when you have the faster wings.
Some music and sfx would have created the mood of looove.
Overall, I enjoyed playing it.
I really liked the artwork here, and I found myself pushing harder and harder to make my shots as efficient as possible. Really just a lot of fun, well done.
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