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Sightline's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #181 | 3.571 | 3.571 |
Innovation | #212 | 3.286 | 3.286 |
Overall | #235 | 3.286 | 3.286 |
Feel | #278 | 2.857 | 2.857 |
Aesthetics | #360 | 2.714 | 2.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
The in-game scanner (used with Spacebar) gives the player more sight of the level, while also alerting enemies to their location. See the Game Page for full description of controls and how to play.
Third-party resources
Game Engine: Unity
Models: Blender
Sound Effects: BFXR
Icons: IconMonstr ( license: https://iconmonstr.com/license/ )
Contributors
Caleb Makela (Syldarion)
Source Code
https://github.com/Syldarion/GMTK-Stealth
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Comments
Fun little game. The w,a,s,d controls are maligned by the oblique camera though. It takes a while to get used to the way they respond and feel competent.
hey, check your collision code, you can pretty easily phase through all the walls
Yeah, a friend and I have been trying to figure that out, because it's an issue he's having in his Unity game as well. And it only seems to happen when you try to push yourself into corners.
It did make an interesting mechanic though! I found myself using it to traverse the level a lot more than using doors
The fact that you made this game in 48h is very impressive ! I suggest you continue with the game by adding the models and it could be popular title
Thank you! I've always kind of been proud of my quick programming, but unfortunately, that speed doesn't carry over to modeling and art. I definitely want to continue on this game, I've fallen in love with the mechanic.