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A jam entry

SightlineView game page »

Stealth game where you can see at the cost of revealing your position.
Submitted by Syldarion with 3 hours, 42 minutes before the deadline

Play game

Visit Sightline's game page

Results

CriteriaRankScore*Raw score
Theme#1813.5713.571
Innovation#2123.2863.286
Overall#2353.2863.286
Feel#2782.8572.857
Aesthetics#3602.7142.714

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your submission match the theme?
The in-game scanner (used with Spacebar) gives the player more sight of the level, while also alerting enemies to their location. See the Game Page for full description of controls and how to play.

Third-party resources
Game Engine: Unity
Models: Blender
Sound Effects: BFXR
Icons: IconMonstr ( license: https://iconmonstr.com/license/ )

Contributors
Caleb Makela (Syldarion)

Source Code
https://github.com/Syldarion/GMTK-Stealth

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Comments

Fun little game. The w,a,s,d controls are maligned with the oblique camera though. It takes a while to get used to the way they respond and feel competent at the game.

hey, check your collision code, you can pretty easily phase through all the walls 

Developer

Yeah, a friend and I have been trying to figure that out, because it's an issue he's having in his Unity game as well. And it only seems to happen when you try to push yourself into corners.

It did make an interesting mechanic though! I found myself using it to traverse the level a lot more than using doors

The fact that you made this game in 48h is very impressive ! I suggest you continue with the game by adding the models and it could be popular title 

Developer

Thank you! I've always kind of been proud of my quick programming, but unfortunately, that speed doesn't carry over to modeling and art. I definitely want to continue on this game, I've fallen in love with the mechanic.