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A jam submission

Sven the Robot CowboyView game page

Submitted by Lazyninja1017 — 4 hours, 55 minutes before the deadline
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Sven the Robot Cowboy's page


CriteriaRankScore*Raw Score

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version

Wildcards Used

Game Description
You play as a robot names Sven who has a 7 shot revolver


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Wow, great entry! The controls feel great, and the graphics are awesome! Really great work!
The only thing missing a having some indication that the enemy gets hits/dies - a little particle work on that and this entry would be perfect!


Thanks. Really glad you liked i


Hey I played your game during my playtesting stream, you can see the broadcast here at around 2:53:00

There could be more feedback on hitting an enemy. I found the “knockback” when getting hit too big and annoying to aim back.

Really liked the aesthetics and the head display tied to the camera!

I found a little area that leads to the void :D

Lacks a mouse sensitivity setting!


Loved the music and the art! Was very confused about everything else.


Nice music and good art style. I could not find my way after the first 2 enemies as well.

If you want to improve the game then add some dead animation to the enemies when they dies


Nice take on a shooter - unfortunately I couldn't figure out where to go after the first two enemies, but it feels like a really nice shooter and intuitive. Good job!


Really nice job getting the environment looking so good. Great style! The straffing to dodge bullets worked out really well. I felt engaged while shooting back.


Thanks. I'm really glad you enjoyed it. Believe it or not, the environment is probably the thing I spent the least amount of time on


Art is great! So is the bullet-hell aspect of it. It was a bit weird to have the gun sound only come from the right side and it got a little bit fatiguing after time went one. Great effort here, I love seeing FPS's made in Godot it really shows what the engine can do!


Thanks. I honestly didn't start adding in any music or sound effects until about an hour before I submitted it. I used the spatial audio player so the sound comes from the gun. So shooting sound like it's from the right but reloading sounds like it's on the left. I thought it sounded a bit weird too. I should of just used a normal audio player. 

Submitted (1 edit)

Art looks awesome, music is awesome. there are a couple things id prefer. Like the health will come back but id want something to tell me if how fast or just to let me know that it IS coming back y'know. And maybe the enemies shooting even though the player isn't in their line of sight. And do a better menu but overall Id say this is something to be proud of. Sorry if I sound dumb, I talk a lot.


Thanks, I really appreciate the feed back. I tried getting the enemies to only react when you were in their line of sight but I felt I was starting to spend too much time on that so I just moved on to the next thing. I didn't even think to have something show the player that health regenerates though.