Fun puzzle game, with a cool mechanic. It’s a bit slow at the end, having to wait for each monster to move! But this is hard to balance for a jam game.
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Criteria | Rank | Score* | Raw Score |
Theme | #7 | 3.500 | 3.500 |
Accessibility | #14 | 2.583 | 2.583 |
Music/sfx | #15 | 2.833 | 2.833 |
Controls | #16 | 2.917 | 2.917 |
Graphics | #21 | 2.583 | 2.583 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Fun puzzle game, with a cool mechanic. It’s a bit slow at the end, having to wait for each monster to move! But this is hard to balance for a jam game.
Congrats for your entry!
Nice puzzles! At first, I thought tile based movement and not being able to turn around without moving was a weird decision, but then I realized this restriction made for much more interesting puzzles, as you needed room in order to do stuff and had to plan your every movement more carefully. I think the biggest gripe I had was that the screen was too small, increasing the viewport there would be cool, or just giving us a fullscreen option would be even better. Maybe on the downloaded versions we can maximize the window and this problem is gone? Other than that, getting used to the rhythm of the game and calculating how long it takes for projectile felt weird on a puzzle focused game but it could be much worse, I guess it's just a matter of getting used to. All of these are very easy to fix with some polish though, you have a good foundation for a game there. Good job!
Good puzzle game, nicely layered in mechanics (indeed, everything changes!). I did feel like a spent a decent bit of time just waiting for the beats to pass, while also having to time and move things quickly between beats to e.g. time getting by arrows and such. But I suppose that’s part of the game design, and isn’t necessarily a bad thing!
I'm not the puzzle guy when it comes to games but I really had fun playing. :)
Great retro graphics and I really really love the SFX - so funny!
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