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KriKit

66
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A member registered Oct 28, 2019 · View creator page →

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The art is great, had fun playing this, just wish there was more stages!

Wish there was a little bit of sound for feed back. Also the indicator for the vector of the throw sort of blends in with the sand color. Fun spin on a missile command style game.

I love the Wario Ware style mini games. I could never get the walk the plank one figured out! Was hard for sure though, I could only get 2 as my high score. LAND HO!

Got to around 1000,  just kept hitting things under the bridges I couldn't see. Super chill!

I wish the difficulty could have increased, the speed or number of enemies, that would increase the challenge a lot. Got around a 300+ score!

I kept thinking I could out smart the system and get a kind of card that would let me play forever, but alas a challenge till the end.

Sorry I tried but I couldn't get this to run for me.

Played with my daughter, super challenging, sometimes the stickers would get stuck at the top before we tried dragging them. I just wish you could move them after placing them but I totally get how that could create a sort of infinite loop. Wild idea!

Impressive entry, at first I thought "wow ai for a racing game, crazy cool" and then I realized they were ghosts of other players which is even more impressive to me. Fit the theme great, just for some reason was super choppy for me, I think it might have to do with the camera being so far away and culling or maybe the number of ghosts in the session need to be reduced? Other than that super great entry.

Love the idea but it's a bit buggy I was playing for a while and was confused why my score wasn't going up. Turns out it was at a game over. A bit hard to control as working the ball is unpredictable, but who am I to complain about controls after making the submission I did? Love the South Park vibe and the old school music, just wish it was more polished. Always without knowing the time spent on the submission though it's hard to be too critical.

The meat shrinks just like the real thing, this person grills. Great summer theme,  I just wish the grill got bigger so I could take more orders. Bring on the mayhem! Excellent presentation and polish. Found a bug where the music ran out of track and stopped playing on the longer grill cassette. Plays great though!

Amazing polish, great execution, wish my runs could look as clean as the screenshots! Great job.

Those physics are so hard to tune!

Glad you liked it!

Thank you, hope to enable "easy mode" WASD controls after the jam

Stay safe out there!

Thanks for playing!

Excellent music, I wish I could have purchased different weapons or improved other stats like speed. Also when the board is cleared and no enemies spawn you have to wait for the timer to finish. Lot's of possibilities with a game like this. Nice work.

I had a blast playing, super cute and charming! Wish I could have retried the same stage after beating to try and get a higher score.

Nice work, the presentation and overall feel is really good. Extremely polished and complete idea for a jam game as well. Music and ambience is on point, wish there was just general "loud" arcade vibe.

Nice work, the polish is awesome. I'd try and get rid of the labels and make the potions iconic so you can quickly judge with peripheral vision. Also make disposing of the mistakes a bit easier I found them hard to click out of the way (maybe the shouldn't collied with each other if they've been placed in the recipe list?)

Nice work, can see lots of ideas spawning out of this. I'd combine the scale measuring and the percent together as well as popping the stars right when the percentage is met! Returning to where you were at in the levels and asking players if they want to play again. There's a lot of space here to play in, 100% finished baby!

I laughed, I quacked, I died. Had fun with this! Puzzle script is super neat and a great teaching tool!

What are we doing here rest of the world? Seriously, "Ananas"? Really guys? Come on.

Come.

On.

Anyways had fun, mouse stopped working but I still got them ALL!!!

Not sure if it's working, I opened the EXE and experienced an acid trip.

I could only give five heads a good polish. Try and beat my record off the top.

This was a blast to play. I wish the rotation controls were a bit more intuitive. Very high stress! https://www.twitch.tv/videos/2465748307

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Haha I only realized that at the end, I played them on stream, here's the VOD http://twitch.tv/krikit_

The music on this was awesome. I couldn't tell if I could reach a high score by both killing the ants or saving them. But I had fun either way, the foot movement stuff felt really nice. Another creative piece here.

Super creative, wish it was easier to move the guys around but I had a lot of fun being a DJ who picks up little dudes to remix music. Nice work!

I railed, I scaled, I cried most of all. Very creative and bonkers quick loading... What, how?

Yeeeeeehaaaaawwwww! Shot them thar people in the salooooooon 'for I even entered dag gun it!

Very cool, just wish there was a fast forward and maaaaybe a 10 second rewind?

I've also been looking for the hooks to do this as well.

A fun romp through space, I could see adding moving enemies along the horizontal as well. I like the idea of wrapping the enemies around the stage until they are defeated. I wonder if there's something more that can be explored with that concept. It'd be cool if enemies adjusted their formation after certain collections of enemies die. Nice work for a week jam!

Great fun, reminds me so much of early flash winter games!

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License Agreement for Video Game Assets

License Grant. Licensor grants to Licensee a non-exclusive, perpetual, worldwide, royalty-free license to use the video game assets described in Exhibit A (the "Assets"), for use in the creation and distribution of video games.

Licensee’s Obligations. Licensee agrees to use the Assets only for the purposes permitted in this Agreement, and to comply with all applicable laws and regulations. Licensee may not sublicense the Assets or use them for any other purpose than the creation and distribution of video games.

Ownership. Licensor retains all rights, title, and interest in and to the Assets, including any and all intellectual property rights. This Agreement does not grant Licensee any ownership interest in the Assets.

Warranties. Licensor represents and warrants that it has the right to grant the license to the Assets under this Agreement, and that the Assets do not infringe any third-party rights. Licensee agrees that the Assets are provided "as is" without warranty of any kind.

Limitation of Liability. In no event will Licensor be liable for any damages arising out of the use of the Assets, including but not limited to direct, indirect, incidental, special, or consequential damages, even if advised of the possibility of such damages.

Indemnification. Licensee agrees to indemnify and hold harmless Licensor, its affiliates, and their respective officers, directors, employees, and agents from and against any claims, damages, liabilities, and expenses arising out of or in connection with Licensee's use of the Assets.

Entire Agreement. This Agreement constitutes the entire agreement between the parties and supersedes all prior and contemporaneous agreements, proposals or representations, written or oral, concerning its subject matter.

Exhibit A: Description of Assets

Vector art of 8 different gems, 8 different fruits and 8 different donuts

Oh yeahhhh? Try 31.

Oh yeahhhhh? Try 31.

Great first project!