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KriKit

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A member registered Oct 28, 2019 · View creator page →

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Very cool, just wish there was a fast forward and maaaaybe a 10 second rewind?

I've also been looking for the hooks to do this as well.

A fun romp through space, I could see adding moving enemies along the horizontal as well. I like the idea of wrapping the enemies around the stage until they are defeated. I wonder if there's something more that can be explored with that concept. It'd be cool if enemies adjusted their formation after certain collections of enemies die. Nice work for a week jam!

Great fun, reminds me so much of early flash winter games!

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License Agreement for Video Game Assets

License Grant. Licensor grants to Licensee a non-exclusive, perpetual, worldwide, royalty-free license to use the video game assets described in Exhibit A (the "Assets"), for use in the creation and distribution of video games.

Licensee’s Obligations. Licensee agrees to use the Assets only for the purposes permitted in this Agreement, and to comply with all applicable laws and regulations. Licensee may not sublicense the Assets or use them for any other purpose than the creation and distribution of video games.

Ownership. Licensor retains all rights, title, and interest in and to the Assets, including any and all intellectual property rights. This Agreement does not grant Licensee any ownership interest in the Assets.

Warranties. Licensor represents and warrants that it has the right to grant the license to the Assets under this Agreement, and that the Assets do not infringe any third-party rights. Licensee agrees that the Assets are provided "as is" without warranty of any kind.

Limitation of Liability. In no event will Licensor be liable for any damages arising out of the use of the Assets, including but not limited to direct, indirect, incidental, special, or consequential damages, even if advised of the possibility of such damages.

Indemnification. Licensee agrees to indemnify and hold harmless Licensor, its affiliates, and their respective officers, directors, employees, and agents from and against any claims, damages, liabilities, and expenses arising out of or in connection with Licensee's use of the Assets.

Entire Agreement. This Agreement constitutes the entire agreement between the parties and supersedes all prior and contemporaneous agreements, proposals or representations, written or oral, concerning its subject matter.

Exhibit A: Description of Assets

Vector art of 8 different gems, 8 different fruits and 8 different donuts

Oh yeahhhh? Try 31.

Oh yeahhhhh? Try 31.

Great first project!

Quick but fun. Maybe a dash button? Something to increase speedruns but add danger and require skill.

Congratulations on winning Godot Wild Jam #47! I saw this and thought "Well here's the winner." Glad to see the world makes a little sense sometimes.

I left it open and totally forgot then restarted my machine. Really great design and polish!

Lots of atmosphere here, I couldn't figure out stage 2 but got all the rest! I couldn't quite understand the rules of the world when it came to paging between worlds as it were sometimes there seemed to be three, sometimes based on where I was. It felt like on some of them I was accidently finding a way through and not knowningly solving them. Still I had fun working through them.

Reminds me a lot of the Witness. Really chill vibe never got too frustrated. Wish there could have been even more. Solid execution.

First off beautiful looking game. The difficulty comes from having the players desync. Ultimately causing me to feel like it comes down to luck after that. Mirrored games like this offer a lot of interesting possiblities I can imagine how hard it is to explore those ideas within the constraints of a game jam and credit you for taking on the idea.

Almost got stuck when I couldn't move the last block but somehow broke it free. Love the idea left me wanting more exploration of the concept. I love these kinds of puzzle platformers it feels like you could explore so many ideas here.

I got stuck on 4 had to give up on 12 I think? Feel reminds me alot of pong and old Atari games. Difficulty really felt that way too! On point with the theme.

For a first time game development with a group of people this is a good submission. My first jam with a group the game broke hours before submission!

I couldn't tell what my button presses were doing. There was no feedback visually or with audio or something else to tell me if the timing was right. Maybe just showing a ghost of the button press where the timing is supposed to be right would help a lot to communicate to the player what is going on.

Keep going!

I love this game it reminds me so much of the Witness. I'm a big Jon Blow fan. I feel like some of the logic could use different symbolic connections and maybe the use of outlines could hint to the player what the systems are doing. Also I reaaaaaally wish there was a save system. I need to finish but have to start over again some other time to finish voting on other submission. Great work!

Thanks Exuin, yours had great spritework!

Thank you, it’s oddly entrancing.

Thanks your games beautiful! I just haven’t gotten it in my review queue yet, I keep playing and reviewing so hopefully soon. 

That was it! I knew something triggered it just wasn't sure what. That's game jams for you.

Very polished, perfect for the theme. Only real critique is the introduction of new pieces could have been a bit sooner for a jam game.

A little repetative, not sure how much it works with the theme. Nonethless I kept playing :)

Great work with the time budget. My game was still unplayable with two days of work put in. Hopefully next time life won't get in the way of game making!

Levels seemed to be repeating for me. Once I figured out the camera movement things made a lot more sense. Very nice look.

Great fun. Unfortunantly I encountered some sort of bug that only allowed me to reset the room but I lost control of the character. Otherwise wonderfully executed game, hard to see the symmetry.

If you had some sort of dot system in the background to indicate grid points for the bisecting, the line players draw could snap to that, if the shapes are then aligned to that grid the chance of player/game detection error would go away. Some indication of a mistake would be good sound wise. Also the repetiviness of it could be helped with perhaps having to make multiple cuts in order to create symmetry. I think progression would be better shaped around more complex shapes to do over time with multiple cuts.

Great work!

Lot's of fun! Reminds me of tower fall with a bit of bomber man or kickle cubical.

I got all four keys but wasn't sure what to do next.

I was trolled.

We couldn't get the mac version working but I'll play it at the start of my next stream!

I'm too cowardly to dive into 3d game dev so my props for that. It does seem the arrow charge time feels too long, the perspective so wide makes it hard to judge distance for jumps. Also the music seems a bit too loud for the effects.

Still an impressive result given the length of the jam.

Nice to hear! There was so much more we wanted to do but had to cut to finish in time.