If you had some sort of dot system in the background to indicate grid points for the bisecting, the line players draw could snap to that, if the shapes are then aligned to that grid the chance of player/game detection error would go away. Some indication of a mistake would be good sound wise. Also the repetiviness of it could be helped with perhaps having to make multiple cuts in order to create symmetry. I think progression would be better shaped around more complex shapes to do over time with multiple cuts.
Great work!
Play game
Symmetree's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #26 | 2.868 | 3.042 |
Theme | #27 | 3.496 | 3.708 |
Originality | #30 | 3.064 | 3.250 |
Overall | #34 | 2.739 | 2.905 |
Fun | #36 | 2.278 | 2.417 |
Controls | #36 | 2.553 | 2.708 |
Accessibility | #36 | 2.396 | 2.542 |
Graphics | #39 | 2.514 | 2.667 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.4.4
Wildcards Used
N/A
Game Description
Identify lines of symmetry on various shapes. Unlock more shapes as you go along!
How does your game tie into the theme?
It is all about finding lines of symmetry which is directly linked to the theme.
Source(s)
N/A
Discord Username
Blockmaster100#9931
Participation Level (GWJ Only)
3
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