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mbrlabs

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A member registered Mar 21, 2020 · View creator page →

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No that's not a problem. You can use baked lightmaps even if you only use one material. You're welcome ;)

You don't have to setup up UVs manually if you want to use BakedLightmaps. Godot generates the UVs for lightmaps automatically on import (there is a setting in the import tab). They are called UV2 and exist seperated from the normal UVs you create in Blender.

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Thank you ;)

I used BakedLightmaps for all levels - it precalculates indirect lighting in the editor so you have fast GI at runtime. It makes the environment less dynamic, but for most games that's not an issue. I also always used a sky (procedural Godot sky but HDRI skies work as well) even if it's not visible indoors. This creates a more realitic lighting in combination with the baked lighting. Then i added one or two Omni/Directional lights per scene. If you use GLES3 you can also change the Tonemapping to something other than Linaer...i used GLES2 so that was not available unfortunately.

For the gun i baked an ambient occlusion map in Blender..otherwise it would have looked a bit too flat without textures. Standard Godot materials support ambient occlusion maps.

Fantastic game! I loved almost everything about it especially the level design and animations! At times it felt a bit too slow. For example when walking from one room to annother and all enemies are already dead along the way. 

But overall really great entry, congrats! ;)

Thanks!

Thank you!

Thanks a lot! Yeah that was the vibe i was going for. Glad you liked it ;)

Thanks, glad you liked it! :)

Great idea and execution. Simple polished games are often the best. I actually tried it on a phone since you provided an apk. Fps tanked at around 200 but it workded great! :D


Probably the most original game i played this jam. Nice tutorial, graphics and audio. Well done! I still wished there were WASD bindings by default though, but that's fine :P 

Very unique game and solid execution, well done! 

At first I did not understand that you had to HOLD your left mouse button...i just clicked it and nothing happend. I also wished the magnet would move faster. Other than that great entry, congrats! :)

I don't usually play pixel art games, but when i do i play games that look like this haha! Seriously though this game looks amazing. From the color palette to the animations, everything just fits together perfectly. Very well done!

Man, this game is absolutly wild. And it has p...cats in them haha. 

Super polished and the amount of content here is very impressive. I made it to level 14 and discovered a bunch of secretes, but i know you made at least 20 levels. Maybe the only critique point i have is that it's too long for a jam game. 

Love the creepy vibes as well. Very well done, congrats!

Thanks, glad you liked it ;) 3D in the browser is not a problem - as long as you use GLES2.  

I wanted to add an easteregg but i ran out of time and ideas in the end so i just put the GWJ logo in a place where most players won't go haha.

Alright thanks for letting me know! :) Next time i should really test stuff like that better but i guess it fits the theme haha.

Thanks! There is acceleration and deceleration when moving but i agree that the gravity is a bit too high right after you jump - which makes it feel too sudden. Just curious - where did you get stuck? 

Yeah the voice is AI but that was the point - it's a (buggy) computer simulation ;)

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Thanks! This was my first game with an actual story AND a narrator (it's an AI voice but that was kind of the point. I wanted it to feel like Portal). I spent quite a while on the narration. Glad you liked it :)

Hey, thanks! Yeah, my inspiration was actually Portal. Glad you liked it!

I saw your game on stream earlier, gonna play it tomorrow. Looks really nice ;)

Thanks! You can "jump" up by using the recoil of the pistol (which you can find next to the ammo crates under the mushroom). Just aim at the ground and shot a couple of times.

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As a big Shadow of the Colossus fan i have to say: great game! Really nice character design as well. As others have mentioned already...it's a bit tricky to get enough speed to reach some platforms when your camera is not aligned properly. 

Not a big deal though. Great entry! 

That's an incredibly polished game! I quite enjoyed this one :)

Thanks! :) Yeah i ran a bit out of time. I wanted to add a lot more stuff but in the end a cut half of it and polished the rest instead.

That game was hilarious, very well done! Great job on the animations as well. I always struggle with them but yours look so smooth ;)

Thank you! ;) Glad to hear the difficulty curve was alright...that was my main concern with this game.

Thanks!

Great game! Really refreshing take on the whole platformer thing with the blocks you can place in the world. Theme is on point as well.

Thank you ;)

Thanks for the video! I didn't understand anything but i enjoyed watching you play the game nonetheless! ;)

Probably the most original one so far. Good game, well done!

Thanks a lot! It seemed like a good idea at the time. I could easily place the orbs anywhere while making levels without having to change the detection algorithm everytime. Anyway, i'm going to fix it post-jam for sure ;) 

Thanks, glad you enjoyed it!

Thanks! :) yeah i wasn't sure if the levels were too easy/hard but for a little jam game i think it was probably right.

Thank you! :)

Looks great, love the hand-painted textures! This must have been a lot of work.

I tried it in Chrome, but the rendering was messed up. Firefox worked though

Now i get it! Yesterday i was too tired, but this is just genius. Very original. I also like the pixel art textures and the little minimap ;)

Your'e a wizard, Harry! :D

Pretty good and fun game for 2 hours of work.

Thanks, glad you liked it :)

Yeah that bug is annoying..i never had it during development but i know what the cause is now. I'll update the game after the jam.

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Thanks, glad you liked it ;)

I always try to open source little jam games like that. Unless people used paid assets i see no reason not to.

Thank you!

Thanks!