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A jam submission

Welcome to GlitchfieldView game page

A short 5-minute story-driven adventure game about a QA tester trapped in a buggy computer simulation.
Submitted by mbrlabs (@mbrlabs) — 1 hour, 27 minutes before the deadline
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Welcome to Glitchfield's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#54.5004.500
Overall#63.8333.833
Controls#83.7223.722
Theme#84.2784.278
Fun#93.7223.722
Audio#93.7783.778
Originality#113.9443.944
Accessibility#242.8892.889

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Wow! Loved this game. I am so impressed with the art, and especially the lighting. Lighting is one of my biggest weakness' in 3D. How did you get it looking so nice?

I loved the voice over, and the story. Your use of the wildcards was excellent. The game ran buttery smooth (minus the scene transitions) for me. I loved the main menu. Really everything about this game was well polished and felt profession. Excellent entry.

Developer (1 edit) (+1)

Thank you ;)

I used BakedLightmaps for all levels - it precalculates indirect lighting in the editor so you have fast GI at runtime. It makes the environment less dynamic, but for most games that's not an issue. I also always used a sky (procedural Godot sky but HDRI skies work as well) even if it's not visible indoors. This creates a more realitic lighting in combination with the baked lighting. Then i added one or two Omni/Directional lights per scene. If you use GLES3 you can also change the Tonemapping to something other than Linaer...i used GLES2 so that was not available unfortunately.

For the gun i baked an ambient occlusion map in Blender..otherwise it would have looked a bit too flat without textures. Standard Godot materials support ambient occlusion maps.

Submitted

Thanks for the reply! I wondered if it was baked lighting. I still haven't gotten around to learning how to use it. I wanted to use it for my currently game jam game, but got a little intimidated by setting up UVs. I typically texture my 3D art by creating a color palette and just kind of crushing the UVs into the color I want.

I didn't know more than one directional light could be used. That is interesting!

Developer(+1)

You don't have to setup up UVs manually if you want to use BakedLightmaps. Godot generates the UVs for lightmaps automatically on import (there is a setting in the import tab). They are called UV2 and exist seperated from the normal UVs you create in Blender.

Submitted(+1)

That's good to know! I didn't realize Godot would generate UVs. I assumed that the UV2 slot would just be a copy of the regular UVs, which in my case  would probably be too compressed to have good looking light maps.

The other concern I had is that all of the assets in my game, minus the enemies and some glass, all use the exact same SpatialMaterial. I wasn't sure if that would cause an issue either.

I'll give this a try next time I have the chance! Thank you. :)

Developer(+1)

No that's not a problem. You can use baked lightmaps even if you only use one material. You're welcome ;)

Submitted

I really liked the game, very nice narrator/storytelling and loved the theme.

Congrats!

Developer

Thanks!

Submitted

I actually enjoyed quite a lot your game, despite its randomness hahaha

 Also, never heard of Amazon Polly until now, quite impressive use of it. The narrator really added a lot of flavor and personality to the game (even if the voice itself is quite monotonous), and as others have said, it reminded me of Stanley Parable. In the end, the game fits the theme reaaaaaaaaaaaaaally nicely.

 Good job Mbrlabs!

Developer(+1)

Thank you!

Submitted

Truly blew me away. Mesh between The Stanley Parable and Portal, great storytelling, overall amazing.

Developer

Thanks a lot! Yeah that was the vibe i was going for. Glad you liked it ;)

Submitted

Haha, this was fun :D

I adore the level transition shader with glitched chromatic aberration, real fancy 👌

Like Maaack, I’m impressed by how smooth this 3D game runs in Browser (Edge on Win), that’s real good news 🤖

Marvelous job, I enjoyed every second playing your little game.

Developer

Thanks, glad you liked it! :)

Submitted

Great job on the visuals! I was really impressed by how well this was running in my browser (Firefox on an old gaming laptop). Only stuttered when teleporting.

I liked the writing, the build-up/pacing of the glitches, and how it all comes together to solve a problem in the end. It's short and sweet. I was disappointed I did not find a hidden secret behind the GWJ symbol in the last area, though :-P . The AI voice acting was a little awkward at points, but actually worked most of the time, and was still great for a game-jam.

Just knowing that a 3D game can run this smooth in my browser is kind of inspiring. Thanks for submitting this to the jam and great work!

Developer(+2)

Thanks, glad you liked it ;) 3D in the browser is not a problem - as long as you use GLES2.  

I wanted to add an easteregg but i ran out of time and ideas in the end so i just put the GWJ logo in a place where most players won't go haha.

Submitted

The visuals were absolutely fantastic! I'm jealous of those art skills. :)

The controls were a little bit awkward, and I got stuck once or twice just moving around the map. It felt like the jump and recoil movement was too sudden with no real acceleration or deceleration.

I couldn't tell if the voice acting was AI or what but it had a nice robotic quality that fit the aesthetic and was quite good for a jam game! The dialogue was pretty funny too.

The amount of polish and attention to detail was amazing, especially in the sets. Great work!

Developer(+1)

Thanks! There is acceleration and deceleration when moving but i agree that the gravity is a bit too high right after you jump - which makes it feel too sudden. Just curious - where did you get stuck? 

Yeah the voice is AI but that was the point - it's a (buggy) computer simulation ;)

Submitted

I suspected it might have been ML voiceover, it was pretty darn convincing though!

On my first run through I managed to get stuck in the back corner of the firing range behind the pallets that are just wide enough to make the character capsule freak out and not be able to jump.

One my second run through I managed to get stuck left of the toilet while waiting for the voice over, I think between the toilet and the cleaning brush if that's even possible. Leave it to me I suppose! Run #3 was a complete success though haha

Developer

Alright thanks for letting me know! :) Next time i should really test stuff like that better but i guess it fits the theme haha.

Submitted

I love little self contained stories and this game tickles that exact feeling.

You nailed the visuals and the narration. It was very pleasant and funny, congrats :)

Developer (1 edit)

Thanks! This was my first game with an actual story AND a narrator (it's an AI voice but that was kind of the point. I wanted it to feel like Portal). I spent quite a while on the narration. Glad you liked it :)

Submitted (2 edits)

This game is amazing! I'm really surprised that there are so few comments here, it deserves more... Graphics, details, humor and narrator are pleasing, it reminds me of the famous Portal. Of course, the game is short, but well done) I hope in the future I can also make games of the same level, ehehe.

P.S. I gave the game really high scores

Developer

Hey, thanks! Yeah, my inspiration was actually Portal. Glad you liked it!

I saw your game on stream earlier, gonna play it tomorrow. Looks really nice ;)

Submitted(+1)

Have a nice game in advance)

fun game! couldn't figure out how to get up to the giant cat though

Developer

Thanks! You can "jump" up by using the recoil of the pistol (which you can find next to the ammo crates under the mushroom). Just aim at the ground and shot a couple of times.

thanks!

Submitted

Oh this is great! Short and sweet and left me wanting more. Voice work is really good, and all the little glitch effects are well done. Just wanted a little more content! Amazing how much is in there already though. Well done. :)

Developer

Thanks! :) Yeah i ran a bit out of time. I wanted to add a lot more stuff but in the end a cut half of it and polished the rest instead.