This one put a smile on my face! Something about the graphics were very very charming to me and I enjoyed it a lot! I'll admit I was not very good, but the vibe of the game made me want to continue playing! I got okay, but I still had a lot of fun playing it! Nice Job!!
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Growth's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sfx / Music | #57 | 3.256 | 3.467 |
Innovation | #64 | 3.131 | 3.333 |
Overall | #97 | 2.956 | 3.147 |
Theme | #99 | 3.006 | 3.200 |
Gameplay | #121 | 2.568 | 2.733 |
Design | #126 | 2.818 | 3.000 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I couldn't reach the 5th plataform T_T.
But the idea of this game is fun, the SFX and music are awsome and the form who protagonist move's are very silly hahhahah.
Congrats!
Thanks for giving it a try! Were you playing in full screen? I didn't even think of that but need to change some settings so that it doesn't stretch it looks like as fullscreen there is no visualization of the play area so that was causing confusion. Will update that today and throw up a bugfix.
Thanks for playing!
I couldn't get past level 1 haha. But it was a fun game none the less! I'll be coming back to play again!
Nice game. I like the humor that it has. The controls make it funny, although towards the end make it unpredictable and hard to control the character when the levels are too tight. I didn't manage to beat the 5th level, I felt I couldn't make it through the proper holes, and the timer was to tight. With more relaxed difficulty this could be even nicer!
I'm not very good at this game but I liked how the player goes up, he really struggles! Liked the music too.
I was a little curious where it was going but by level 3 you started using your mechanics in such creative ways. Good job.
Thank you for the kind feedback! Was fun coming up with new ways to use the 3 mechanics I had created (getting bigger, getting smaller, and being fast enough to not get hit by the spike wall)
Coming up with puzzles that work is a challenge, and I have a lot more respect for people that make puzzle games now. Finding a balance between beatable/too easy/ and too hard is challenging,
Thanks for trying out our game!
It's a fun concept and I liked how you encourage speedrunning with the high score displayed. The controls were very janky, though.
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