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SignGirlEvil

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A member registered Aug 23, 2020 · View creator page →

Creator of

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Thank you for playing! I am glad you enjoyed it!

What a charming game! I went through the maze twice to see if there was some kind of true ending. I'm not sure if there is a way out or not. Regardless, I thought the presentation was on-point and I enjoyed working through the maze. Nice work!

I got a score of 2720! This was a really cool concept that I enjoyed playing (and looking at) quite a bit. I didn't initially realize that it was ok for your own animal to die, so I the game ended pretty quickly once I ate up all the grass lol. Once I understood the true goals of the game I had quite a bit more success. Nice job!

Thank you for playing! I'm glad you enjoyed it!

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Thank you for the detailed feedback! I can understand the floating frustration. Instead of stopping instantly I thought it would look better to have an acceleration slowing you down to zero vertical speed. As a dev I probably just got used to it taking a second and if I were to update the game I'd increase the strength of this acceleration.

Regarding the wall jumping that feedback was eye-opening to me. You aren't the only one here with the exact frustration of needing to switch directions while wall jumping, and it made me realize something about myself. For as long as I have been playing video games, when I wall jump I instinctually switch directions after each jump. As such I have designed the wall jumping segments based on my own habit. I did not realize this is an uncommon habit! You have no idea how exciting this revelation is to me :D

It's all good, if you're looking to replicate it, it may be useful to know that I ran the game in a Firefox browser on an ubuntu machine. Here is a video showing what the game looked like to me:

I didn't take this into consideration when rating because my laptop is not powerful and my choice of browser and OS may have influenced this as well. But the constant glitching was an eyesore and made it harder to enjoy unfortunately.

Thank you so much for playing and leaving a comment! I'm glad you enjoyed it! If you don't mind me asking, in what ways did the controls feel finicky? I would really like to be as good as I can be at making player characters that are fun to control.

This game has excellent horror presentation, I was on the edge of my seat. I struggled a lot with understanding what is going on, however. I walked around for some time and eventually came across a computer that released some red dudes and a computer that activated the spike crusher things. I'm guessing I was somehow supposed to crush the red guys? I'm not entirely sure what was happening or what my goal was. I think if there was a little clearer direction this could work well as some kind of horror game.

It's definitely a shame that you were not able to fulfill your vision because what's here so far is incredibly humorous to me. I like the general idea of trying to manage a choir like this and still had some fun with what's here so far. Best of luck with your future endeavors!

I'm so glad you enjoyed it, particularly the dynamic music changes! I make no claims to be an expert composer or musician, but dynamic music is one of my favorite things to hear in video games and I was excited to try it out in this one! :D

I liked the vibes and the mother-daughter concept quite a bit. Might have just been my computer, but the graphics were flickering a lot for me. I enjoyed the game overall, however, and think you succeeded in the second level with the sudden encroachment of the void!

This was tough but led to some hectic enjoyment. I got to day 13 on my playthrough. I wish I had a little more time to react to things spawning in, because sometimes a predator would spawn right on or next to a prey. 'tis the nature of game jam games. I thought this was overall a fun and creative game, nice job!

I really enjoyed the puzzles in this game as well as the general vibe. The second level in particular was pretty fun! I do wish that things would happen upon my first interaction with them, however. I spent like five minutes running around the first level stuck because when I first interacted with the oar, nothing happened. It was only when I eventually decided to go back and try again that I picked it up and everything fell into place shortly after that. Once I realized I typically had to be persistent with interactions it was smooth sailing and overall a really pleasant experience!

I am really digging the general vibes of this game! I had some trouble understanding a couple of the microgames initially, particularly the one where you align geese (for some reason I though I was supposed to control the one goose at the front instead of wrangling the rest of the flock). I had a lot of fun overall and managed to get a score of 56 on my second go through!

What a fun and challenging little game! I managed to get to day 8 by trying to get into a corner so I could spray a ton of water at fires without getting pushed back too much. The "break a key" rules always got me, and after my second attempt I would always reroll for anything except that.

Thank you for playing! I am glad you enjoyed it!

I love the character designs and concept! My one gripe is that the perspective made it really difficult for me to tell where I was aiming, even with the crosshair. But I stuck it through and played as all four boobbermen. Nice work!

This was very creative! I really like the humor and artstyle in this one. Nice work!

We submitted late, but if you're still doing this, I'd appreciate if you gave our game a whirl! It's a platforming game where the rules change for different parts of the dungeon. Good luck!

https://itch.io/jam/major-jam-7-wild/rate/3628201

I see, I will keep that in mind next time I make a wall jumping mechanic. Thank you!

This was quite fun! At one point I encountered instructions that were not possible to follow (I think it said to cut a purple wire but there was not a purple wire) so I thought maybe the solution was to just wait out the bomb timer doing nothing. All the instructions said "defuse the panel" and not "defuse the bomb" and I thought "huh, why would I want to defuse the panel and not the bomb?" Turns out that was not the case and I appreciate the extra dialogue to acknowledge this mistake lmao. I did end up beating the game :)

Thank you for playing, I'm glad you enjoyed it! I would love to learn how to make better platformers, could you tell me in what ways you found the wall jump to be hard to control? Thanks again!

Best game i've played today

Woah the music is amazing!!! I love how it changes, very effective.

What a delightful game! I got 1330!

This was fun! I got a score of 20 after a few tries. It get pretty intense trying to make a sandwich while not running people over with the train. I was never able to figure out "Find the Imposter" or "Land on 2 Feet," though, so I always lost a heart on those.

Texas Game Jam 2021 community · Created a new topic samwich

mmm burgr

This was a really fun and funny game! Great work!

Here's the game I made. I hope you like it!

https://aidantoad.itch.io/hungry-boxes2

This is fun and polished! Well done!

I enjoyed this one! Managed to get 82 floors once I understood what was going on. It was a bit tough to figure out the mechanics, though.

Amazing work on this one! It was a lot of fun trying to avoid things while eating the peas/nightmares. And the visuals and sounds were on-point!

This was a fun variation on a classic game. I played for a little while and got (what I'd consider) to be a decent score of around 900 (can't remember the exact score, it's been a few hours).

This was really entertaining! Destroying the big buildings was very satisfying.

I really liked the music of this game. It's a shame about the looping problem. I'd also like to see more of what y'all would like to do for this game; would be interested in the lore/characters.

Wish my computer wasn't so weak. Game ran at like 10fps for me and was pretty laggy, so it was very difficult to control properly. What I was able to do was a lot of fun, though, and the visuals are extremely appealing in their simplicity. Great work!

This was fun and creative! I liked how the water could grow multiple things, meaning you had to be mindful of where you squirted. I wish the water could put out fires, though, since it seemed like the moment my tower caught fire was basically game over.

Thank you!