Great job!!! The theme of growth was really pervasive and it felt like this is what the game was about at its core. The puzzle design was nice and varied! I found myself really trying to be exact about my jumping and would even get nervous(in a fun exciting way) hoping I would make certain jumps especially when I was small! Overall tons of fun and very creative! Nice work!!
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Magnitude's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #37 | 3.767 | 4.308 |
Innovation | #51 | 3.296 | 3.769 |
Design | #70 | 3.363 | 3.846 |
Overall | #78 | 3.108 | 3.554 |
Gameplay | #97 | 2.960 | 3.385 |
Sfx / Music | #131 | 2.153 | 2.462 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I enjoyed it! I really liked the clean pixel art look. I think the movement of the boxes could be a little smoother, and the section where growing damages you could be a little clearer what's going on (spikes on the ceiling?)
I really enjoyed this! The puzzles were all manageable and the game was very clean looking. Why was it that sometimes the boxes didn't really move much when I pushed them, though? I know there was one with an extra tile on the ceiling, but other times they just seemed to get stuck on nothing.
I could not get past the first castle-styled room (The one with the 2-wide gap of Growth Tiles). Instead of my character growing, the level resets. It’s a shame, since that’s when the game started to be really intriguing.
I played this on my Linux computer.
this is really cool. im using the exact same grow/shrink mechanic in my game, but went with third person. i was initially debating between first and third person since the camera would be clipping through everything in third person. very nice seeing the different perspectives. and nice job! feels good to play and the puzzles are satisfying
The puzzles remind me of Portal, but the environments reminds me of Doom 1. Pretty fun play through.
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