Fun game! I got stuck up on the floating islands, however – I couldn't work out how to get any further! Really nice feel to the bouncing :)
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Spring & Fall [GameJam Version]'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #6 | 4.125 | 4.125 |
| Innovation | #19 | 3.750 | 3.750 |
| Overall | #25 | 3.600 | 3.600 |
| Design | #29 | 3.813 | 3.813 |
| Theme | #58 | 3.563 | 3.563 |
| Sfx / Music | #99 | 2.750 | 2.750 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This game is great! Really satisfying platforming and a fun use of the theme! Coolbot has been enjoying trying to speed run it and having fun with it, well done!
Great game, was hooked just mastering the rhythm of stacking momentum. Some challenges were pretty punishing but all the more rewarding when you finally clear it. Would be fun to watch the breakneck pace of a speed runner playing this. Nice job!
amazing game throwing about does get me confused but really enjoyed it actually my is also about throwing my self here and there!
I played a bit of this, took me 15 min to finish it. Really fun! :D
I think it would be even more fun if you would have other challenges (or game modes) besides hitting the targets, like going through rings mid-air or having some "race" where you need to reach a destination within a time limit.
The jumping mechanic is extremely catchy. Would have preferred that the lilies disappear by the time I reach the ground again so I could jump in the same place twice. That would have made the jumping very seamless but even so it was very fun!
The colors are also veeeeery nice!
Good job!
Definitely got stuck not being able to get past the floating platforms and the small white tall rock with a platform on it. Really fun movement though! Love that it's based off of speedrunning mechanics, but I am bad at aiming and speedrunning lol
Very nice game! I think it could have benefitted from a time constraint and even more emphasis on gaining momentum
Very solid controls. Idea is pretty neat, gives me some Portal vibes.
The jumps involving vines on the wall are a little harder than they should, maybe it was just me but it seemed the vines didn't give any vertical boost.
Overall I'd love to see a full game out of this. It could end up being a very fast paced platformer puzzle game (is that even a genre?). Congratulations.
Smooth gameplay and graphics. Love to see a different spin on the rocket jump mechanic. Could use a few more checkpoints though.
I like bouncing but, some of the areas I felt like there wasn't enough space for me to build momentum. Overall great looking game, super fun mechanic and good movement.
Very cool mechanics. Maybe the game could've been optimized a little; my somewhat decent computer had less than 30 fps. The scenery is really nice though. (There is a nice add-on for implementing level of detail (or Lod) based by how far the camera is: https://godotengine.org/asset-library/asset/729)
Wish my computer wasn't so weak. Game ran at like 10fps for me and was pretty laggy, so it was very difficult to control properly. What I was able to do was a lot of fun, though, and the visuals are extremely appealing in their simplicity. Great work!
woahh, very polished mechanics, the movement feels really nice!! great game \(★ω★)/






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