Wow this was a lot of fun! I can't believe how many levels/enemies you made! The gameplay was intuitive and easy to understand and I had fun getting all of the different upgrades you created which really did make a difference in how the game felt and played! Really great work and you can tell a lot of work went into it! I also really enjoyed our variety in your music! That was a nice touch. Great Job!
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Galaxy of Disagreements: Grow the Federation's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #76 | 3.300 | 3.300 |
Gameplay | #81 | 3.150 | 3.150 |
Sfx / Music | #88 | 2.900 | 2.900 |
Overall | #112 | 2.810 | 2.810 |
Innovation | #118 | 2.600 | 2.600 |
Theme | #152 | 2.100 | 2.100 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Very nice game, all things considered. Genuinley had fun giving this a play through.
If i had two complaints:
1. There seemed to be some kind of bug where I could hit myself with my own shots as soon as i fired. A rare occurance, but still a little annoying.
2. Personally, I would either reduce the amount you drift when stopping/changing directions, or increase it drastically and make the game easier in some other way to compensate. IDK, right now it kinda feels like this game is toeing the line between challenging and frustrating. It's kinda frustrating to feel like you should have been able to dodge, but couldn't because the ship didn't move fast enough.
Other than those two things, I really enjoyed it. It felt very polished, and I certainly had a good time. 8/10 overall, high marks that I don't tend to give lightly!
Nice game, I enjoyed it even though it felt a bit slow for me personally.
I would have liked to see more interesting upgrades and overall the pace of the game feels slow. I was hoping that the lvl 2 ship would allow me to equip multiple upgrades.
Another improvement I suggest is to add more randomness to the movement of the enemy ships.
The difficulty of the game is ok since each bullet is very punishing and the game seems quite polished.
Good job!
It's really cool and polished when it comes to UI and the game HUB, loved the sounds and the store as well but the gameplay i felt kind of lost cuz it was realy hard.
Would suggest to make the bulles of the enemies a little slower and when you hit and enemy to give some visual feedback that the enemy took the damage, also would be cool to hold down the left mouse button and shoot instead of havind to tap it again and again.
Still pretty solid tho, congrats :D
Good game! The last levels are quite challenging! I hope the federation I helped are the good guys though, haha. Nice entry, great job!
It was well presented and a bit hard for me. Also, I didn't know you could only equip two things so I wasted diamonds on an upgrade that might have been better saved for the black market. I like the upgrade screen music.
This game is fuuun! Sometimes challenging, but in a good way! I will probably spend more time playing this game after the jam is over!
It would be nice to have either an enemy's ship play a sound or have some sort of animation play to let the player know that the bullet hit the ship successfully.
I finished it and really liked it. It is a cool concept that could develop into an interesting game, it reminded me a little of Faster Than Light, but with dogfights instead of the strategic combat it has.
I like the idea of conquering new areas as level select. Would have liked to see enemies hitpoints during battles and some more firepower. Other than that, great work.
I really liked this game, but it had a bug that locked the movement sometimes. Good job overall! Really impressive technically, but could use some better feedback for enemy damage.
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