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A jam submission

Tree InvadersView game page

An Arcade Game for GoGodotJam (2021)
Submitted by poppy ribbon — 7 days, 19 hours before the deadline
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Tree Invaders's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#193.8793.879
Design#553.4853.485
Sfx / Music#593.2423.242
Overall#593.2793.279
Theme#873.1823.182
Innovation#1172.6062.606

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 20 to 1 of 29 · Previous page · First page
Submitted

Nicely polished and very nice game. I love how easy it is to pickup and play. I found some of the falling guys too fast, but I guess that was the real danger. I got up to 134!

Submitted(+1)

Really fun, <wtf>addictive </wtf>and overall pretty polished game, congrats! Beam animation is so satisfying! The only thing i'm kinda questioning is speed of yellow ones. If there are two of them it's 100% loss for me. Maybe they would take only half of health? Like fast but weak fighters. Or show some warning a second before one appears to give some time to prepare for it? Just suggestions that came to mind, not a critique in any way :)

Submitted

Overall a good game, really liked the laser and sound effects.

Submitted(+1)

Cool, smooth, funny to play and challenging. I really liked the mechanic that allows to shoot without a big cooldown, but every time you shoot you lose points. It's a clever way to prevent spamming without slowing the gameplay. Well done!

Submitted

This was great! I like how smooth everything feels, and the screen shake effect is really well made.

I really like the fact that it's very simple; every time I see a game with a very simple mechanic and one or two buttons to press, I think about what Shigeru Miyamoto once said about the fact that a good game should not need any explanation, and you implemented this concept perfectly, congrats!


Just a question about how you handled spawning enemies, if you don't mind: do you store the pattern somewhere? is it random? do you have multiple spawner-nodes that know what to spawn and when? I couldn't figure it out from just playing a few times.

Developer (1 edit) (+1)

If you look at the source code, there is a single spawner node in the game scene. This spawner only decides which enemy to spawn when. The random position is then decided by the enemy itself, in the moment it just got spawned.

To make the game much more fair, the spawning is divided into phases, based on how many points the player has. The purpose of these phases is to whitelist a different set of enemies and change their spawn probability for each phase.

Submitted

oh cool, that makes sense then! Thanks for the insights 👌

Submitted

Very responsive and intuitive to play. 

Submitted

The game overall is pretty solid. The only critique is that the art could use some love. Such mesmerizing laser effects and nice robust explosion sound / shake.  Good job on the options screen too. Day/Night cycle!?! so many cool things

Developer (1 edit)

This sounds great. Thanks for appreciating my game.

What do you exactly mean with “The art could use some love?” In my mind, I already perfected the graphics as much as I could.

Submitted

Great game, it has come a long way since the first upload. The polish is well done and makes the game really engaging

Submitted

Very Beautiful. I loved this game.

Nice game bro! I liked the difficulty increasing!

Submitted

I liked the graphics and had fun too! Good Job!

Submitted (1 edit)

Gameplay is smooth, good amount of settings and compability with different devices amazing. Great homage to old arcade games.

Submitted

Pretty good, though yellow aliens are a bit too fast, I think. xD

Submitted

It was very cool to see how the game progressed during the jam. It looks and plays great!

Submitted

I played this game originally when it came out and when I played it again I was excited to see the amount of polish this game has gained since then! The yellow enemies do feel a tad bit fast and hard to react to. The addition of the 2 new enemies really livens up the game and I had a great time playing it!

Submitted(+1)

I had fun, it's a nice time killer, specially on mobile.

Yellow aliens are almost impossible to react to. Maybe make them a special challenge where a siren will go off warning one is coming. You still need to react but at least you know one is coming so you can react faster.

Submitted(+1)

Really cool graphics!

(+2)

Nice job. That was fun :c)

Submitted(+2)

pretty cool :3  114.17 you get addicted by wanting more points xD

(+2)

I had fun! My record was 78 .90.

Would be nice to have some laser limit or penalty if you miss a shot, just to avoid spaming the shoot button lol

Developer(+1)

This sounds good.

I already tried the Laser Limit before: It was in the very first version of the laser, before I decided that the game quickly gets so fast that it can’t have a laser cooldown.

But removing a few points every miss sounds really good to me.

Developer(+2)

Now I made the change: Every Laser Shot now costs 1 point, so you’re encouraged to only fire if you’re sure that you’ll hit something.

If you notice that this change is not actually in the game: It comes today or tomorrow in the next update, along with 1 new enemy type.

Viewing comments 20 to 1 of 29 · Previous page · First page