Nicely polished and very nice game. I love how easy it is to pickup and play. I found some of the falling guys too fast, but I guess that was the real danger. I got up to 134!
Play game
Tree Invaders's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #19 | 3.879 | 3.879 |
Design | #55 | 3.485 | 3.485 |
Sfx / Music | #59 | 3.242 | 3.242 |
Overall | #59 | 3.279 | 3.279 |
Theme | #87 | 3.182 | 3.182 |
Innovation | #117 | 2.606 | 2.606 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Really fun, <wtf>addictive </wtf>and overall pretty polished game, congrats! Beam animation is so satisfying! The only thing i'm kinda questioning is speed of yellow ones. If there are two of them it's 100% loss for me. Maybe they would take only half of health? Like fast but weak fighters. Or show some warning a second before one appears to give some time to prepare for it? Just suggestions that came to mind, not a critique in any way :)
This was great! I like how smooth everything feels, and the screen shake effect is really well made.
I really like the fact that it's very simple; every time I see a game with a very simple mechanic and one or two buttons to press, I think about what Shigeru Miyamoto once said about the fact that a good game should not need any explanation, and you implemented this concept perfectly, congrats!
Just a question about how you handled spawning enemies, if you don't mind: do you store the pattern somewhere? is it random? do you have multiple spawner-nodes that know what to spawn and when? I couldn't figure it out from just playing a few times.
If you look at the source code, there is a single spawner node in the game scene. This spawner only decides which enemy to spawn when. The random position is then decided by the enemy itself, in the moment it just got spawned.
To make the game much more fair, the spawning is divided into phases, based on how many points the player has. The purpose of these phases is to whitelist a different set of enemies and change their spawn probability for each phase.
The game overall is pretty solid. The only critique is that the art could use some love. Such mesmerizing laser effects and nice robust explosion sound / shake. Good job on the options screen too. Day/Night cycle!?! so many cool things
Great game, it has come a long way since the first upload. The polish is well done and makes the game really engaging
Gameplay is smooth, good amount of settings and compability with different devices amazing. Great homage to old arcade games.
Pretty good, though yellow aliens are a bit too fast, I think. xD
It was very cool to see how the game progressed during the jam. It looks and plays great!
I played this game originally when it came out and when I played it again I was excited to see the amount of polish this game has gained since then! The yellow enemies do feel a tad bit fast and hard to react to. The addition of the 2 new enemies really livens up the game and I had a great time playing it!
I had fun, it's a nice time killer, specially on mobile.
Yellow aliens are almost impossible to react to. Maybe make them a special challenge where a siren will go off warning one is coming. You still need to react but at least you know one is coming so you can react faster.
Leave a comment
Log in with itch.io to leave a comment.