Neat world! I included it in my GoGodot Jam compilation video series, if you’d like to take a look. :)
Play game
Legend of the Evil Tree's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sfx / Music | #38 | 3.444 | 3.444 |
Overall | #48 | 3.356 | 3.356 |
Design | #53 | 3.556 | 3.556 |
Gameplay | #55 | 3.333 | 3.333 |
Theme | #70 | 3.389 | 3.389 |
Innovation | #71 | 3.056 | 3.056 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Wow! This is incredibly impressive! The amount of world-building and the effort put into the 3D models is extensive and really wonderful! You can tell all of the work that went into this game! I found all fo the mechanics to work well and feel really smooth and polished! I love that you were also able to impart some humor as well! Really nice job and great game!!
Controls, camera movement and combat feels smooth and polished, although the latter ultimately amounts to mere button smashing as there's no way to block the attacks and nowhere near enough anticipation to avoid them. Overall a good experience regardless!
The 3D models are neat and the animations phenomenal. The combat flowed a lot better than I expected. I also liked how the sword grew physically, not only in levels. My character dashed a lot even when I didn't even try to do it so maybe dashing could have a different key binding than double tapping a direction. Awesome entry for the game jam.
Nice work. Pretty slick for a gamjam.
But on my Mac, got a damaged file error. I guess it's from generating the game from a PC.
This is what fixed it on my Mac Running Catalina.
In the terminal I typed:
xattr -cr
With a space after it.
Then dragged the application to the terminal and it types out text for the application's location. Hit return and enjoy this great game.
I liked the game, and my favorite part is the straight forward jump. It looked really satisfying :)
I liked the game, and my favorite part is the straight forward jump. It looked really satisfying :)
I agree with most of Sosasees points. I think the walk vs roll determination should be tweaked too. I died more to that in platforming parts than I ever did to enemies. I dug the music. Its definitely a game to continue working on.
I loved this game! So relaxing to play and beat up those weird spider monsters. Reminds me a bit of dark souls, and the models and textures are so great. Love the low poly nostalgia.
I liked the game idea. The game is good, but a few small things could’ve been different to make it much better than it already is:
- Grass shouldn’t be as shiny as it is in this game’s “Garden” starting area.
- Every time my character dies, the Sword Level and Experience Points should be reset to how much they were when I last entered the area. This would’ve greatly improved the difficulty, because as it is right now, the game is so easy that it’s a little bit patronizing.
- And then I realized, that this cheating was to compensate for artificially Increased difficulty at another part of the game: Every enemy’s attack anticipation is so short that it’s Actually invisible, which makes it impossible to predict the attacks. This anticipation animation should’ve been 2 to 3 times as long.
But reguardless of the criticism, these issues didn’t really make the game any worse for me. I had a good time with the game, and that’s what matters.
After the Subpar Lighting in the Garden, the use of light becomes actually beautiful, like an artistically abstracted A game.
I hope this critique will help your future games become even better, but I can feel that this is already a Strong start.
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