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I liked the game idea. The game is good, but a few small things could’ve been different to make it much better than it already is:

  • Grass shouldn’t be as shiny as it is in this game’s “Garden” starting area.
  • Every time my character dies, the Sword Level and Experience Points should be reset to how much they were when I last entered the area. This would’ve greatly improved the difficulty, because as it is right now, the game is so easy that it’s a little bit patronizing.
  • And then I realized, that this cheating was to compensate for artificially Increased difficulty at another part of the game: Every enemy’s attack anticipation is so short that it’s Actually invisible, which makes it impossible to predict the attacks. This anticipation animation should’ve been 2 to 3 times as long.

But reguardless of the criticism, these issues didn’t really make the game any worse for me. I had a good time with the game, and that’s what matters.

After the Subpar Lighting in the Garden, the use of light becomes actually beautiful, like an artistically abstracted A game.

I hope this critique will help your future games become even better, but I can feel that this is already a Strong start.

Thank you for the helpful critique! I agree with all your points. You do lose some XP and gold when you die, but yeah it's very forgiving. I'm glad you had a good time.