Really cool game! It has a nice atmosphere and feels quite mysterious. I found it hard to know where I was supposed to go. But maybe that's intentional?
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Last Light's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #20 | 3.889 | 3.889 |
Gameplay | #36 | 3.333 | 3.333 |
Artistic | #40 | 3.778 | 3.778 |
Overall | #46 | 3.411 | 3.411 |
Technical | #67 | 3.167 | 3.167 |
Design | #86 | 2.889 | 2.889 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
The energy system and management of subsystems were and the controls were smooth and polished. I fell to my death plenty of times :P
Great game! The ambiance was perfect (really felt lost in a desert planet), thanks to the art style and music! And allocating energy to different systems is a clever mechanic (it reminds me of FTL :-)) And everyone loves a jet-pack (really good game feel with it). Congrats!
Yeah that's a bug I should've caught in the HTML version! I'm pretty new to godot and programming so I didn't realize right away that some features wouldn't work the same way in the browser. I probably wouldn't have noticed without you guys pointing it out, though! (Learning so much lol)
Thanks for playing!
This is one of the most complete games I have played for the jam so far! It's impressive how much you managed to create and develop in a mere 12 days. The artwork and themes were both very well thought out and implemented. Well done!
I think the enemies hitbox was a little bit small, i had a hard time hitting them. Loved the game, the jet pack system is amazing.
The upgrade/energy management system is really promising!
Sadly, half the time I had no idea where to go and what to do (and falling to death too).
Nice game (sound and graphics complements atmosphere), but I think that the world should be more leading to correct directions. Also there was some areas, where I have felt down without possibility to restart (missing boundary or something like that).
The game has big potential... :)
Slick looking graphics and animations. The landing sound could have used more variations and there was no game over when falling off the map. Great atmosphere and game mechanics based on the theme.
Nice looking game, and the gameplay was pretty innovative.
The world sometimes feels really open and with no guide it is hard to see what to do or where you need to go.
The power management with upgrades looks cool, but it is not clear. I used the jetpack and gun a lot and didn’t see how the energy was used/consumed.
Also the enemies hitbox seems to be too small.
Nicely done, and so beautiful! I took some time to take the hang of it, I kept falling and seeing the tutorial guy again and again, but once I understood the power management dynamic, I didn't had any problems. I really like your interpretation of the theme.
Also, the enemies seen the get damage only in a small area.
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