No, absolutely a design flaw on my part! This is my first game, so I'm seeing that I have a lot to learn when it comes to level design.
Thanks for the feedback!
Yeah that's a bug I should've caught in the HTML version! I'm pretty new to godot and programming so I didn't realize right away that some features wouldn't work the same way in the browser. I probably wouldn't have noticed without you guys pointing it out, though! (Learning so much lol)
Thanks for playing!
I like the idea of using WASD and the arrow keys, but they were a bit counterintuitive. 1) On keyboard and mouse, WASD are usually the default movement keys and 2) in a two joystick format the left joystick (usually) is mapped to move while the right is mapped to look around. That being said, I know some left-handed people choose to go with a southpaw config, so having the option to switch between WASD/Move and WASD/Look would be awesome. That way people could pick what's more intuitive to them.
Yo! I knew I already liked the art from what you posted on reddit.. The gameplay loop + progression to each level was really fun and natural too. It's already super polished for a game jam game, but I think there's a lot of potential here if you wanted to make it a full game, especially with a few tweaks with UI and balancing. Anyway, it was a lot of fun! I would've totally been down to play more levels lol