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RoboSource's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical | #107 | 2.758 | 3.083 |
Theme | #125 | 2.460 | 2.750 |
Overall | #152 | 2.191 | 2.450 |
Gameplay | #153 | 2.087 | 2.333 |
Design | #158 | 2.087 | 2.333 |
Artistic | #181 | 1.565 | 1.750 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
this game is unfair because in it i have to react quickly while being unable to see, and that with typing words (even if they’re short) instead of the usual button-presses.
but good news, the concept of typing commands to control the game can be made into a much better unique game if in that game the player knows much better what to do. maybe it could even be this exact game if you make the player able to see much more.
I think the only thing that was difficult to react to were the droplets. Otherwise, I thought the speed and timing of everything else were great. Definitely helps to be a fast typer for sure!
I loved it! This brought be back to playing early kings quest, when you had to quickly type to stab the vampire. I have not played an action typing game in a long time, so thank you, that was a lot of fun. Nice job :)
I liked this, I never played a game like it before and the interface fits the idea of controlling a robot remotely. Remembering the commands to type them in time was like a puzzle which was fun to solve. I think you put "speed down" twice instead of "speed up". It might also be interesting to make it so the up arrow brings up previous commands to the current line, like in a terminal, but that might be a lot of work. Good game!
Very interesting idea, I like it, in a way (though, I think the mechanic could be a better fit in a bit different game).
I agree about the main mechanic. It ended up being more frustrating non-intuitive than fun non-intuitive.
I mean, the mechanic itself is fine, but using it in dark caves (in which you have to react quickly to enemies and water droplets), while also having to manage energy was just a less than ideal fit.
I would love to see this mechanic in a slightly slower game and full visibility. Either way, I think it was a very interesting game.
Quite a diferent idea than the others, kinda like very old games. If you dont mind me asking, why did you went this route, out of nostalgia? couldnt play much of the game, because i dont have the patience, but still congrats on uploading!
I was influenced to go this route from a combination of command line nostalgia, a desire to improve my knowledge of the engine, the 2D lighting in particular, and improving my knowledge of GDscript, specifically around strings.
Good job man!