I love this font.
Do you have a version where the font is centered? Right now it's more on the Top:
instead of this:
Thanks for your kind reply :) I will try to explain why one big spritesheet is the way to go for me. I'm working with Godot and Aseprite.
So.. When I want to import animations for my Player for example, I have ONE Aseprite file from my character with all the different animations with animationtags.
Like this:

The imported file will be set up with a Aseprite plugin in the Godot Animationplayer. One click and everything is setuped! And If I want to change something in the animation I just need to change it in one aseprite file, reimport, and it's done. Even animation speed can be controlled via aseprite. So with this workflow I have all the control in my aseprite file which is quite nice :D
So to achieve this workflow with different spritesheets for every animations I first need to merge all spritesheets together which is quite of annoying first time because I hate to copy frames in Aseprite around. :D But yeah chatgpt saved my life in 3 minutes.
But I think neither your nor my workflow is wrong. Both are practical depending on the application ♥
Great work..I purchased it BUT I was a little bit shocked about the fact that there is a spritesheet for every animation but not ONE SINGLE Spritesheet with all the animations in one big package.. :/ That will be a lot of work to import.
* Ok I asked Chatgpt to write a Powershell Script which combines me everything. Worked like a charm! xD
Hey there!
I really liked the idea from your game :) The wizard is kind of cute!
The weakness system worked really well! It would be great if you can make an element wheel or something like that which show me the actual element and the elemtns around so I must not remember the numbers for every Element haha. But overall nice game conzept! Keept it up!
Thank you!
The unlock and lock iceball thing was really a thing I was thinking about how to make it right..:/
But I wanted a game where you have to grind a little bit to gain some skills and better stats.
A game where you are not strong but get stronger after every failure was my goal. But it's totally fair if this type of game is not for you! Even friends of me don't like this game types haha.
And I fell dumb - How can I forget such an important and common feature like a skillable collecting radius...XD
Very lovely game. And a nice tutorial! Most of the games here throw you into the game without any tutorial but this one was great. A tutorial is so important thats why I did one too haha :D
Had a lot of fun with it. Especially because I shoot the whole munition away after the start haha.
One thing you should change: You play this game with left hand on WASD and right hand on the mouse. But the message box confirms with ENTER..You should use a Button where my hands already are :) W Q E or Left/Right click!