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(3 edits)

Great work..I purchased it BUT I was a little bit shocked about the fact that there is a spritesheet for every animation but not ONE SINGLE Spritesheet with all the animations in one big package.. :/ That will be a lot of work to import.

* Ok I asked Chatgpt to write a Powershell Script which combines me everything. Worked like a charm! xD

(2 edits) (+1)

Thank you, I'm so glad you like my art!

I'm sorry to hear you have some issues with the way I provide my animations. I believe it the clearest, easiest and fastest way to put together a playable character in a game, but it all comes down to preference.

I personally find it much more convenient and quick to have the animations nicely separated and ready instead of them all in one big spritesheet. The time to import them into your project takes a split second, no longer than importing one big spritesheet. I'd like to know why it is more work for you.

I'm glad you found some way to combine all the spritesheets to make importing them easier for you :)

(5 edits)

Thanks for your kind reply :) I will try to explain why one big spritesheet is the way to go for me. I'm working with Godot and Aseprite. 

So.. When I want to import animations for my Player for example, I have ONE Aseprite file from my character with all the different animations with animationtags. 

Like this:


The imported file will be set up with a Aseprite plugin in the Godot Animationplayer. One click and everything is setuped! And If I want to change something in the animation I just need to change it in one aseprite file, reimport, and it's done. Even animation speed can be controlled via aseprite. So with this workflow I have all the control in my aseprite file which is quite nice :D

So to achieve this workflow with different spritesheets for every animations I first need to merge all spritesheets together which is quite of annoying first time because I hate to copy frames in Aseprite around. :D But yeah chatgpt saved my life in 3 minutes.

But I think neither your nor my workflow is wrong. Both are practical depending on the application ♥