Hi there, it varies depending on the animation of course, but the turtle is on average about 26 pixels wide and 14 pixels high.
Recent community posts
Hi there, when you buy my asset packs, you don't pay money for nothing. I put my assets on sale every now and then, and I could do it again if you'd like to buy something at a discount :) Just trying to survive here. Thanks!
I also use Godot :) I've made the example videos for all of my assets in Godot as well. The canvas size is 160 x 90 pixels, and when you make it full-screen it's nice and big. If you're making a game I'd recommend a slightly bigger screen size, perhaps 320 x 180 to give the cat some space and to fit the widest range of high resolutions, but that's entirely up to you and depends on what type of game you want to make.
Oh, and check this short video out to see how to fix your blurry sprites. It explains it all pretty well, but if you need more information I'd suggest just googling about it and see what comes up. There are a lot of vidoes and info about this and all other things about Godot out there.
Hmm, which game dev software are you using? The blurriness of the sprite looks like it's probably because of your import settings. And yes, Catset is small. All the sprite sizes are 40 x 40 pixels to accommodate all the animations, but the cat itself is usually about 19 pixels wide and 17 pixels tall.
I am currently swamped with other projects, but you can always message me on twitter and we can talk a bit more about it, or email me at firstname.lastname@example.org, or give me a message on discord:
Albert van Zyl (SeethingSwarm)#9435
Commissions are temporarily closed for the moment, but you can always message me on twitter and we can talk a bit more about it, or email me at email@example.com, or give me a message on discord:
Albert van Zyl (SeethingSwarm)#9435
Oh thank you! I'm so glad you like my sprites :) There are a lot of animals I want to make, but I'm just swamped with other projects and things in life. I usually make an asset pack when I have a tiny bit of free time and strength left. Hopefully I can find the time to make more in the future.
Hi there, I'm super swamped with other projects, sorry. I would personally simpy use the normal jump animation for the walljumping, perhaps remove the first 2 frames of the animation. I would also just use the same attacks for underwater.
There should be a button where you can download the asset pack after you bought it. If you missed it, from now on there should also be a download button at the top of the asset pack page that you've bought. If you can't find that, then click on the down arrow icon at the top-right corner of the screen, next to your username. A dropdown menu will appear. Click on "My Library", and you'll be taken to a page with all the things you own on itch. You should be able to find it there.
Great! Thanks for all the help and suggestions. And yes, I do not believe that Tonybaloney did this on purpose. I added "these assets are not to be openly distributed" to the description of each of my asset packs to make things clearer. Thanks again :)
This is what I was afraid of. Your plugin provides free access to my assets for free to everyone. I'd love to say yes just keep them in there, but it is threatening my survival as an incredibly poor artist. Since it is open source, I guess there is no way to restrict access to the assets themselves, so I will kindly ask that you remove them from there asap. I'm sorry.
Thank you for being open and honest about this. I really appreciate it.