I like the different weapons and how they all play differently. But I'm still missing a kind of goal in this game that I can work towards. I think you can't lose in this game either? I tried to stand in enemies, but nothing happened. Music would have given this game a better feeling too. Otherwise, I had a lot of fun trying out the different weapons. Good job though.
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Roll N Die's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3665 | 2.233 | 2.233 |
Presentation | #3887 | 2.317 | 2.317 |
Overall | #4057 | 2.244 | 2.244 |
Creativity | #4329 | 2.183 | 2.183 |
Ranked from 60 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We had a concept of rolling your score to change the rules of the game. We ran out of time and tried to squeeze the scope to have something to show :)
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Thanks for you comment, yeah we were not able to put everything working in time so there is not much here :')
At first you would have win points when killing enemy and would have been able to use them to roll game rules, but in the end we tried to change the scope of the game at the last minute to have smth to show (so that's why you roll weapon instead).
I think the concept is really great. I see a little flaw though: once you get a weapon you like, there is no incentive for you to continue rolling. What you could do is make it so that each weapon has a limit on its usage equal to the number on the dice. Once every use is consumed, the die will roll automatically. The cool thing is that you can balance things out by putting the strongest weapons on the lowest numbers, like a grenade launcher on 1, a shotgun on 2, etc. I hope you'll take some time to improve this prototype, it's promising!
I think the game could do with some cool music to match the nice looking art
I think the top of the game window is cut off in browser, which is a shame. The art is great, especially given the short time you had to create it! Some more detailed explanation as to the controls and mechanics - either in game or in the description on itch - could go a long way, as I was quite confused at first! I liked using the mouse to aim and shoot, I think it was a good choice. I liked the way the enemies moved and came in groups too, very satisfying!
I’m pretty sure the UI is cut off, and the character seems to be invincible, but the game was still quite entertaining (: I’m not sure what the left click ability is supposed to represent, but it was very fun to clear a whole wave of enemies by triggering it and walking backwards. the art was great too!
I am playing in browser but couldnt see the whole screen, i just fought some enemies with the first weapon. The idea looks good tho
The game looks great and feels really good to play once you figure out the controls. Was a bit hard to understand at first.
I didn't get the randomization. Maybe there was some ui which was not visible because the game couldn't be played in fullscreen?
What I like is the art!
I like the concept and execution of the game. Does the game have sound (don't know if my version of the game was just broken or if there wasn't any). Overall, awesome game! (it would be awesome if you could rate my game too!)
Great presentation! It was a little bit difficult to fight back against the enemies, but maybe thats just me. Awesome work!
Really well presented, and I can see you were down to the wire on submission so I think you've done a great job to 'get in' there. Very smooth to play, too.
The shooting mechanic, movement, and enemy logic all seem to be implemented well, however, I wasn't sure how to roll for new weapons? One of the mouse buttons shot, but the other seemed to just kind of create a white mark and I wasn't sure if that was supposed to be "rolling." Either way, these are some good bones for future development if you go down that path :)
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