Little buggy but great art and music. It would be nice if you add some UI that tells player when he can move and when not. And maybe change the perspective so moving wouldnt be so hard.
Play game
Dice Dispatch's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #460 | 3.721 | 3.721 |
Presentation | #520 | 3.973 | 3.973 |
Creativity | #543 | 3.757 | 3.757 |
Enjoyment | #737 | 3.432 | 3.432 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player rolls the dice character and shoots
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Creative idea, if a bit hard to play outside of just using trial and error, especially with the enemy stages. If you were to make any updates, one suggestion I would have is to allow you to simply left click with the mouse on a tile to move to it, as WASD in a 45 degree perspective is always a bit difficult to get used to.
Furthermore if you were to expand this to a sokoban-y puzzle game, It would probably be nice if the game starts with a simpler dice and slowly builds up level designs/complexity of the dice to allow the player to build up some heuristics of ways to maneuver a dice to get it to face the way they want.
Cool concept that I can see having some more potential with some more time in the oven 👍
Love the artstyle and the gameplay!
I just wish the movement was from the perspective of the cube. I kept going left / right when i wanted to go up / down and vice versa.
Loved the presentation and aesthetic. I definitely wanted to keep going when I hit then end. I would be interested to see how far this concept could be pushed. Great effort for a 48hour Jam!
If expanded - it would be good to see additional puzzle elements to support more "ah-ha" moments and limit brute forcing.
Very fitting theme with the domino and the visuals are eye candies, though I think the controls are a bit weird (had to turn my keyboard 45 degree :P). Spent a bit more time playing this game than I expected. Great work!
LOVE the visuals. Not sure if it's the end or I am missing something, but nothing happens when I get to the end of Don Domino. Also I found it confusing as to when the enemies move. If I understood the enemies a bit better I would enjoy the game more! Great game overall, one of my fav rolley dice games of the Jam!
That was great! Here's some feedback:
- The lights look great!
- Dice models too :D
- The little tips in red are a good way to tell people what they should be doing
- When other dice start moving, not being able to move while they move doesn't feel good - I believe displaying the fact you can't move at that moment would make it feel better (first idea that comes to find is changing the dice colour or having some kind of post processing effect to show it)
- The dice seems to just randomly die sometimes when going over where an enemy used to be
Hope this helps! :D
Beautifully presented game with a great premise. The binding of WASD didn’t quite sit right with me but I was able to get used to it after the first couple of levels.
Well done!
Liked the feel of the game, it feels really polished and it's a great idea. The controls took a bit to get used to, but this was a slick game!
Really interesting one! Reminds me of those puzzle games with oblong cubes you have to roll into place. The levels were very well thought out and progressed at a good pace in difficulty.
Graphics and audio were great for a game jam. The models themselves were simple, but the post-processing made the game really pleasing to look at, especially watching enemy dice break into pieces.
Gameplay-wise, it would be nice if the movement was a little snappier. It often felt like I couldn’t move as fast as I wanted to, even if I had a series of moves that I wanted to do. I also randomly exploded a few times without knowing what I did wrong in some of the earlier levels… not sure if this was a bug or some hazard I didn’t notice.
Well done for 48 hours!
Really nice! good estetics, cool mechanics which work absolutly great. perfect fit!
🎲 Awesome game in desperate need of more ratings. I had a mini-heart attack when the other dice started rolling around and shooting. Do they have an actual AI or am I imagining things? xD Also Don Domino got me wheezing.
Love the style and design. Got me thinking quite a lot. Game is quite self explanatory.
Leave a comment
Log in with itch.io to leave a comment.