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Bet Brawl's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1054 | 3.619 | 3.619 |
Overall | #1155 | 3.372 | 3.372 |
Creativity | #1171 | 3.460 | 3.460 |
Enjoyment | #1608 | 3.035 | 3.035 |
Ranked from 113 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In my 3v3 turn-based game you roll a giant dice at the start of the round and get chips based on it's number and use those chips to perform different abilities.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Your game looks very pretty! I felt that the animations could be sped up a little, but overall it looks and sounds great.
nice concept
Oooh, I like the concept of betting to increase your action points. Although a bit slow, I did enjoy it!
Cool game. It had a fun idea and the graphics looked nice. Maybe you could add something to spice up the different waves?
Anyway it was very fun to play.
Great job :D
i like it!
But passing the turn was a bit to komplex^^
Nice take on the theme, i enjoyed stargazing on how best to spend my chips
Is there a way to beat the game, I'm on wave 10 and still going, cool game though. If it wasn't fun I wouldn't still be playing.
Hit thanks for playing my game. About your question the answer is no, I made this game endless, also you must be very good at the game or very luck, when I play-tested I couldn't go past the 7th wave.
I developed a strategy where on the last enemy i heal to full health and get lots of chips for the next round
Haha, that's GENIUS!
Nice concept really well presented :)
I thought the rng of the dice was pretty well balanced by the mechanics; you could always recover if you lost a few chips and weren’t too overpowered if you won!
Nice game. I think it could be faster each action, I don't know if it was intended though. I got to wave 5 and it was pretty much all the same, maybe in another iteration increase the enemies lives or change a bit their interaction.
Good job!
the game is super polished and clean
we had a similar idea so i noticed we both have pretty slow game play (again but urs with 100x polish)
Very nice visuals and actually quite addicting gameplay
The pixel art is super well done. Love the spotlight visual. Wish the game was faster. Interested in seeing an expanded version. Great job.
Really liked the idea of taking bets to fuel your "action points" in an rpg like game, very cool concept!
It was an interesting take on the theme, it adds a layer onto the rng that makes you feel like you have some level of control over what's coming. My only comment is that I couldn't figure out a way of skipping my turn so on my first run where I ran out of chips I just had to refresh the page to start over.
Cool game!
Hi thanks for playing. The skip turn button is a tiny arrow placed, the last in place from other buttons. To perform a turn skip, you prress the button once and then click on yur character (there should be an arrow pointing at the current player's turn). You can do that anytime not just if you run out of chips. Hope this was helpful.
Very creative! I was extra lucky on my playthrough.
Great entry and the core game mechanic was great, I do share the same feeling as other people have point out, the combat starts feeling a little to slow after a couple rounds also would be great to have some sort of shop to get power-ups or different kind of weapons, I understand that fro a game jam of 48 you usually want to focus on only a key aspects of the game. Overall excellent work and if you do have some time please check off my game and rate it
Fun game for a while. I wish you could make the combat a bit faster.
Very nice concept. The art looks good and the game is very polished, hence the screenshake, etc. I really loved the chip system: it wasnt unfair, even when you lost a bet. The things you could buy were great. The pistol especially was fun to use. It would have been cool when after 10 waves you would have to fight a boss or some other enemies. Nevertheless a great entry, good work!
Interesting idea. A bit repetitive but great for a 48h game.
There is only one type of ennemy, so it gets repetitive really quickly. But other than that, it's pretty alright.