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A jam submission

Rolling With The PunchesView game page

Submitted by KhevanT, murten101 (@murten1011), Amadeus Herrera (@Amadeus_Herrera), Blast — 34 minutes, 37 seconds before the deadline
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Rolling With The Punches's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#6123.9063.906
Creativity#6633.6883.688
Overall#8633.5003.500
Enjoyment#18862.9062.906

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game is about using 2 types of dice to deal damage to enemies, these dice can be customized based on enemy drops

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 20 to 1 of 25 · Previous page · First page
Submitted(+2)

First off, the visuals are really cool (though struggled to figure out what a "Mogus" was for a while).
I like the idea of customizing the dice according to the situation too.

If you are planning on updating the game going forward, I would suggest focusing on adding juice to the calculation phase since it can be slow and a bit uneventful.

In any case, congratulations on finishing the jam!

Submitted(+2)

One of my more favorite auto-clickers, but I just don't understand how to beat the boss. Good luck on your game.

Submitted(+2)

Loved the presentation of everything! Wish there were more animations during the auto-roll phase

Submitted(+4)

Interesting idea!  I haven't played anything else like this for the jam where you have two dice and you need to customize both of them.  

If you were to continue working on the game where's what I might suggest...

-I didn't really realize the impact of customizing the dice until I started playing and could see how it worked.  It might make sense to throw the player right in and defeat a simple enemy to learn what's going on and then be able to customize their dice.

-I think my character was the card and the enemies changed?  It wasn't really clear, I think some depth of field on the camera to blur out the background a bit may have helped.  Some really simple attack or damaged animations would help too.

-On the main screen I'm not sure what's a button and what's UI, everything has a really similar boarder.  The color schemes as to what's a button, and what's UI don't seem to have any correlation

Developer(+2)

thank you so much for your feedback. I'm sure that it's going to come in handy either in this project or the next.

Developer(+1)

Definitely some great feedback here! I agree with all of that, if I could restart the project I'd try to:

  • Integrate dice customization directly into the game loop instead of making it optional. Ideally with a game this short you'd want to update your dice after every battle anyway. And specifically adding a tutorial enemy that teaches the player customizing to fight a specific enemy
  • Add more polish and conveyance on the player character and attacks so you can tell who you are and who is winning the fight
  • Get someone more specialized in UI art to do that work! lol
  • We wanted an ability card system where you'd be able to choose a modifier before each battle but we didn't have time

Thank you for playing the game and providing feedback!

Submitted(+3)

The game itself is fairly simple, but you NAILED the presentation, its beautiful, the camera movement between menus, the way you interact with dices, the way you can alter the dice, I loved it. Congrats for the submission!!

Submitted(+2)

I liked the game! The music and art were great! However, I think the gameplay could be made better and make the player involve more into the game! 

BEST OF LUCK:)

P.S. Check out our game too.

Submitted(+1)

Nice game. UI could be improved a bit. Please check out my game.

Submitted (1 edit) (+2)

Well done and keep it up. As a player, i like more involvement in the gameplay events and i think this part needs some more work. congrats on this beautiful game.

Submitted(+2)

This idea is super creative! Other comments are right it does feel like the game plays itself sometimes but, wow you've really got something here.

Submitted(+2)

I did like the music and environment, they were good. But I didn't like the underlying gameplay because it felt like the game played itself and I just watched. I kinda was just winning without engaging with any other mechanics than pressing the battle button. But that was my only issue with it, the environment and music still makes it a good submission.

Self Promotion: I'd be very grateful if you'd play and leave your honest feedback on my game too.

Submitted(+3)

Interesting concept where you stack the die to counter your next opponent. It would've been nice to know exactly how battle damages are calculated (I think its 2x if you win the RPS), and I think it could've been cool to have some kind of enemy or result on the die in which it was better to get a low number, because I just ended up stacking my die with as many sixes as I could find. Overall, solid game, great work!

(+2)

I am impressed by the art style:)

Submitted(+3)

Love the art and environment of the game

Submitted(+3)

Wow! Love the art style!

(+4)

Congratulations on finishing the game jam!

First off I want to give props to the audio on this entry, it is always difficult to compose something for these jams with such a tight turnaround. The environment was well done too, I could envision the full version of this game going through the rest of the bedroom challenging various board game pieces and rogue socks to battle.

The battle mechanics were not immediately clear without instructions, but after watching for a fair bit of auto-action I think I understood it as the rock-paper-scissors would determine the winner then the difference of the dice plus two would be the damage inflicted. Regardless, I lost every attempt at the boss (mainly because they rolled all 6s hah). But there is an opportunity for some extra mechanics that could keep the momentum of a run, here are a few ideas:

If the player had a choice of a special limited-use die as a "saving throw" it could help the player defeat the boss and any future tough bosses.

Ending the run after losing a battle without ending the players' whole game is a needed change. I suspect this was just a bug requiring the page refresh but it did turn the game into a one-shot.

Add in the ability to choose your opponents (say I wanted to grind Henrys or Stacys with predictable win-tables or choose a specific set of dice to fight them with).

Add a purpose for a low-rolling die, otherwise, the player will just only have dice with all 6s. Could be featured in further dice types beyond just rock-paper-scissors (maybe a die that reverses all damage so the player needs to undershoot and lose in order to win).

Altogether this is a great jam entry, congrats once again!

Developer

Thank you so much for your detailed feedback! We'll be sure to work on improving the game! :D

(+3)

The art and atmosphere is nice

Submitted(+3)

Nice work. It's a bit confusing for me how to properly play it but the art and the overall feel is nice

(+3)

Nice game, it's really clear that you and your team put a lot of work on this game.

Viewing comments 20 to 1 of 25 · Previous page · First page