Nice game concept, the idea to keep rolling the dice to get effect in battle is quite brilliant.
Glow is cool, but sometimes it's difficult to see where my arrow shoot to, perhaps add glow on the arrow too?
Criteria | Rank | Score* | Raw Score |
Presentation | #1247 | 3.510 | 3.510 |
Enjoyment | #1876 | 2.912 | 2.912 |
Overall | #1910 | 3.075 | 3.075 |
Creativity | #2923 | 2.804 | 2.804 |
Ranked from 102 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
My game rolls a dice every 10 seconds, and the result of the roll is used as a multiplier for the player's mechanics, such as health regeneration.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Nice game concept, the idea to keep rolling the dice to get effect in battle is quite brilliant.
Glow is cool, but sometimes it's difficult to see where my arrow shoot to, perhaps add glow on the arrow too?
Really nice graphics, and an interesting idea for a game! Here are some things I'd add/change tho:
- Enemies should have contact damage
- You should be able to hold the left mouse button instead of only pressing to fire
- Some different items and enemies would definetly be nice (I know the time was quite limiting but still)
The rest was pretty nice, and the world generation isn't something I have seen (yet) in this jam. A nice entry definetly!
Anyways if you have time you could check out my game too! :D
Very cool game! I enjoyed the polished feel. The shots felt good, the sounds/music added to that. My favourite was the Dynamite, it was so satisfying to kill multiple enemies at once with it. Great job
Really cool game! feels kind of pointless as there's no end goal, but its a fun game!
It was fun. One thing though, after you die you can still move.
This looks like it could be fun, but my eyes hurt from the excessive amounts of bloom. Maybe a calm down a little on that!
The lighting is awesome. But getting overran by 20 enemies after 1 sec isn't that fun. But the Dynamite looked sick.
i really liked the aesthetics, movement felt good, using dynamite made a good boom,
gj
Game has really nice lighting and aesthetic. I think if there was a plot or goal of some kind it'd feel like I'd have something aim for.
I am a simple man, I see a nice vaporwave a s t e t i c like this and I up-vote ^^ very good looking game.
I enjoyed it. My only issue is there's no goal. I'm not one to talk with that I didn't give much of a goal for my submission either lol.
Not bad! If I could make one suggestion, it seems like the dynamite should be able to blow up the monster generators.
Great game! So much more polished than most of the games that I have played so far. The random map generation even though it's a basic noise algorithm (probably) adds a lot to this game. I played this game for a lot longer than most of the others. But overall, I think we can all agree that the name is the best part.
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