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A jam submission

Elemental DicesView game page

Roll your dice and chose wisely theirs positions to maximize your damage.
Submitted by Woum — 2 hours, 51 minutes before the deadline
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Elemental Dices's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#4523.8133.813
Overall#5643.6593.659
Enjoyment#7393.4293.429
Presentation#8703.7363.736

Ranked from 91 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You actually play a dice game, you roll your dices while the enemy roll his!

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 13 to 1 of 53 · Previous page · First page
Submitted

When I understood what was happening it was really fun!

Submitted

Great game ! Really good UI and tutorial.

Can be a bit too much RNG sometimes on the elements !

Congrats !

Submitted(+1)

Amazing game! With cool and deep concept. Great job for 48 hours deadline!

Submitted(+1)

Very fun game! I didn't understand the mechanic of choosing the dice roll of your enemy (I didn't read the game description, just played the game) but even then it was a very engaging experience! Congratulations!

Submitted

A simple but fun game, not sure why tree counters mushroom, or mushroom counters water,
but really liked the game design on this one.

Have wanted to add a similar counter system on my game, but ended up only having attack and heal, there's only so much that can be done in 50 hours.

Oh well, congrats on finishing the jam!

Developer

Yeah well, the shroom should have been a rock but I had hard time finding something and was short on time so, shroom it stayed haha.

Thanks for the comment!

Submitted

Very nicely done! UI on the game itself felt pretty good and it can become quite strategic with time if you need to anticipate the next elements in the face to face battle! My only feedback would be that it can be hard sometimes to pick the dice when there are so many overlapping (maybe spreading them a little bit more on adding a shadow on the dice border could help)!

Developer(+1)

I wanted to add some things to pick up dices, either having them hitbox and they never overlap, or pickup using the scroll for example.

But you know, time :D

Thanks for the feedback!

Submitted

amazing! the only issues I noticed were that in non-fullscreen mode I wasn't able to pick up some dice. Gameplay wise, it's super cool and I just wish there were more enemies. Nice creation, congratulations!

Developer

At first it should have been different enemies and a new dice after each enemy defeated.

But well, it seems that during a jam you don't have all the time you want haha! Thanks for the comment!

Submitted

I love it! Only critique is that I don't see a restart or reply button after you win. Good concept, good execution, great aesthetics!

Developer

Thanks!

I wanted to add a restart button but had to think about a lot of things to clean, so I decided to just not do it haha.

It'd be way too buggy after because I didn't have the time to test, but yeah, legitimate critique!

Submitted

Very coool. Only complaint is sometimes the dice overlap and you cant get the one you want.


Very good job!

Developer

Yeah I wanted to make the roll a bit better, but you know, time :c.

At least you can move the one you don't want to out of the way :D.

Thanks for the test and comment and feedback!

Submitted(+1)

I really liked this game, the concept and how it works was very well made and even without tutorial I understood quickly at the start of the game how it works.

Developer(+1)

Thanks, I'm happy that it's not too hard to understand!

The short sentences serve as the tutorial, trust me, without them, the game was really really hard to get :D.

Submitted(+1)

It was a little hard to understand at first, but this game warmed up to me quickly.  I enjoy how the player's given a random assortment of elements and health, but can chose what piece to use in what position. I felt like I was solving a puzzle, or trying to optimize a process. The way that health serves as both a defensive and offensive feels like dice-based interpretation of Yu-gi-oh, and I like that.

This project feels really solid, but if there's anything holding it back, it's clarity. The goals and rules aren't immediately clear. For example, when you chose dice between turns, I thought it only added that extra die for that one turn. It wasn't until near the end of the game that I began to wonder if it was cumulative. 

Developer

Thanks for the review.

It's always a challenge for that kind of game that revolves around multiple mechanisms to explain everything without being too verbose.

At least, it's not too punitive to not get everything at first and I hope it's still enjoyable ^^!

Submitted

Oh, it was very enjoyable. I'm impressed, actually. 

I totally get not wanting to shower the player in a mound of text. I think it might be wise to provide bullet points elaborating on the goals and mechanics in the description, should you get the chance.

Submitted(+1)

Smart and beautiful ! You rule !

Developer

You rule!

Submitted(+1)

Good looking game but i have few issues with spacing elements on screen. Didnt see whole gui.

Developer

You have to play on fullscreen but thanks for testing the game!

I guess a lot of game will have some UI problem if you don't play on fullscreen!

Viewing comments 13 to 1 of 53 · Previous page · First page