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A jam submission

Random ArenaView game page

Game made for GMTK Jam 2022!
Submitted by Simple Gaming - Daniel M (@DanielM58268817) — 4 minutes, 31 seconds before the deadline
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Random Arena's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#40552.0792.750
Presentation#44202.0792.750
Overall#45342.0472.708
Creativity#47711.9842.625

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Use dices to roll your hero stats.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted(+2)

Hey,

I took the time to play and stream your game, if you're curious: https://www.twitch.tv/videos/1536364115, around 13:50 I started playing your game.

The game works without any problem and you can have fun with it, so, congrats!

A few things you may already know that would make your game better :

-Scale up the sword hitbox, I think the only way to play is to hit will going away, it's a bit weird

-Obv adding more animations

-Add some counter of the number of monsters remaining!

But nothing game-breaking and as I read, if you're not used to doing that kind of work/didn't have much, you can be proud of finishing a game!

Developer(+1)

Thank you for plaing and feedback :) This was my first game jam and unfortunately first day i must go to job so my time for game jam was cutted. Yes, i see now sword have to little hitbox, didnt notice when playtesting probably becouse i know how game works from dev position. Counter is a great idea, after jam voting ends im thinking about little upgrade. :) Again, thank you for plaing and feedback!

(+2)

The idea is really cool. But here's some feedback, all the devs need it! First, the sword rotating around your character is epic, but the way it does it is really weird, maybe you should try and change the way you do it. But i dont have muh more to say. Pretty good game!

Developer(+1)

Thank you for plaing and feedback :) Yes, rotating sword is weird but it first time i do something like that and doesnt know how to do it good, probably with more time would be better :)

(+2)

The idea is interesting and it leads to different gameplay depending on the stats, but the random aspect has drawbacks too: it is actually mostly random whether you'll be able to get past stage 2. the animation are quite funny. I wish there were some kind of death animation or sound to make it a little more satisfying.

Developer(+2)

Thank you for plaing and feedback :)

I try to balance randomnes but no time left to do it. In game plan left music, particles and animations and power ups. Unfortunately i must go to job and have only one whole day to finish game. :) Next time will be better :) 

Submitted(+2)

Nice idea. I like the fact that you didn't have time to do proper animations, but you didn't give up on them, instead animating scale. Clever!

Developer(+1)

Thank you for plaing and feedback :) Time pressure provides good ideas :)