You're on point describing some shortcuts that I took! Most of them were corners being cut to finish the game in time for the GMTK, but it's nice to see that people didn't just think of them as "low effort" decisions. And for the jump problem... maybe if there was a second jump that you can use mid-air in order to course correct your trajectory...
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Thanks for the feedback, sir. The original idea was indeed for the score to be displayed on death... unfortunately we couldn't manage to implement the right code in time. But stay tuned as we will soon launch a new, more polished version of the project!
This is a very interesting game. First, the maleable ghost is a very fun mechanic to use, and a game solely about it would be great. But then the story comes along and everything gets confusing... it's not a bad story per se, but it clashes with the gameplay as I wanted to match shapes immediately but I could only do that after a very long and uninteresting cutscene. But it's truly a feat you accomplished, congratulations!